On 22/02/2018 at 04:47, xxxxxxxx wrote:
Cinema 4D Version: R19
Platform: Windows ;
Language(s) : C++ ;
I have a scene with a simple cube. I start IRR and I check the cube's DIRTYFLAGS_CACHE.
Without making any modification to the scene, the cube's cache bit is constantly increased.
If I convert the cube into polygon, the cube's cache remains the same.
All of the above occurs without changing the cube.
What causes the primitive cube's Cache bit to change ?
Thank you for your time.