On 21/02/2018 at 01:25, xxxxxxxx wrote:
Cinema 4D Version: R16
Platform: Windows ;
Language(s) : C++ ;
I need to write a new CustomGUI that will go in a description resource for the attribute manager, NOT into a dialog. I can see from the SDK example how to use iCustomGui and iCustomDataType, which I assume is what I need, but the example uses dialogs and I can't see how to add the GUI to a description.
Is this also how it's done for descriptions (i.e. using a GeUserArea in a dialog in a description - seems sort of odd), or is it some different method altogether? I could really use a pointer on how to get started, not having done this before.