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On 01/03/2003 at 12:43, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Language(s) : C.O.F.F.E.E ;
I need help with my shader. I want to make it support direct bump.
So i've calculated new_normal = ! ( cd->n + delta_n )
I don't assume that it will give the desired result. But when i return "new_normal" in the Output function of my shader, it doesn't affect the bump mapping at all. The sphere i test it with has absolutely no bump.I guess i am doing something basically wrong here.
Btw. If i return "new_normal" in the color channel i can see clearly the desired structure.