THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/02/2003 at 01:08, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;
Hi once again,
Seems that as I'm creating lists of classes (representing sections of parsed info from file), there is a point when I get a fatal error (i.e. crash C4D), irrespective of where in the file. The error seems to be non-specific and happens "whenever", but always at the same point for each specific file. IOW, it's not happening under the same conditions per file, but is consistent per test file. No problems on smaller files, but occurs on the larger ones. Just seems to get to a point and dies with "The instruction at 0x.... referenced memory at 0x...." where the last is not a Null pointer - 0x00000000.
Is there a plugin memory limitation that I should be aware of. I am using gNew for allocating classes and GeAlloc() for allocating other memory storage (char buffers, LVector arrays, LReal arrays, and so forth) and, of course, I'm verifying each and every allocation, throwing an exception if NULL, and all memory is being freed on exit.
I'll keep examining my code, but more than several examinations have not yielded any culprits at this juncture.