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On 20/01/2018 at 07:26, xxxxxxxx wrote:
User Information: Cinema 4D Version: 18-19 Platform: Mac OSX ; Language(s) : C++ ;
--------- Hi everybody! A small question. How clamp Lower/Upper Values in MapRange? I rewrite plugin from python to c++. Thanks to all users for helping to me)))
inline Float MapRange(Float value, Float min_input, Float max_input, Float min_output, Float max_output, SplineData *curve = NULL) { Float inrange = max_input - min_input; if (CompareFloatTolerant(inrange, 0.0)) { value = 0.0; } else { value = (value - min_input) / inrange; } if (curve) { value = curve->GetPoint(value).y; } return min_output + (max_output - min_output) * value; }
I took the source code here https://c4dprogramming.wordpress.com/2012/09/13/range-mapping/#more-98
On 22/01/2018 at 02:39, xxxxxxxx wrote:
Hi,
You can simply use ClampValue().
On 22/01/2018 at 03:02, xxxxxxxx wrote:
Can u give me a example please? (How to use ClampValue())
On 22/01/2018 at 03:33, xxxxxxxx wrote:
ClampValue(value, lowerLimit, upperLimit) returns: