On 12/01/2018 at 06:36, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R18
Platform: Windows ;
Language(s) : C++ ;
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Hello.
I face a cache generation issue in the following example.
I have a voronoi, which fractures an object using a matrix mograph as source.
The matrix mograph generates 2 points, so the object breaks in half.
I also use a Plain effector that hides one of those 2 parts of the voronoi (by using scale -1).
To do that, I have placed a Mograph Selection on the Voronoi.
The problem is that if I place the voronoi above matrix, I get wrong Cache from the voronoi.
If the Voronoi is placed below Matrix, I get the correct cache.
Why is this happening ?
As document, I use GetActiveDocument().
Thank you.