On 09/01/2018 at 07:00, xxxxxxxx wrote:
I have an object generator plugin with a button only one button, that should create any material other than standard(banji, hair, nukei, fog, etc.), but it always creates standard material.
class Testplugin(c4d.plugins.ObjectData) :
def Message(self, node, type, data) :
if type == c4d.MSG_DESCRIPTION_COMMAND:
if data["id"].id == TESTPLUGIN_VALUE:
material = c4d.Material(1017730)
doc = c4d.documents.GetActiveDocument()
Download plugin: https://www.dropbox.com/s/54xhu6fd0k1xj42/Create Material.rar?dl=0
On 09/01/2018 at 07:02, xxxxxxxx wrote:
It is worth mentioning that it works if I'm creating the desired material by utilizing c4d.CallCommand()
I need to use the previous approach but I'm not getting any error messages when using it.
On 09/01/2018 at 07:07, xxxxxxxx wrote:
Figured it out... I had to use c4d.BaseMaterial instead of c4d.Material