On 25/01/2018 at 04:03, xxxxxxxx wrote:
Hi everyone,
how would one do this in between version R16 and R17 since the method "GetAllReflectionShaders()" is only available from R17.032 on?
For versions prior R16 you can of course use [MATERIAL_REFLECTION_SHADER] but this has gone in R16 due to reflectance. So is one lost in between R16 and R17.032 when it comes to retrieving shaders loaded in a shader slot in reflectance channel?