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On 24/12/2017 at 04:16, xxxxxxxx wrote:
I have a dialog field where the user can input a material. I only want to accept materials, so I added ACCEPT{5703;}
But I know there are other options for materials. For example Shaders, Octane materials, etc..
What is the best way to accept only (all) materials?
LINK MATLINK {ACCEPT{5703;};}
On 26/12/2017 at 03:41, xxxxxxxx wrote:
Hi Pim,
To accept any material use Mbase (base type ID for materials) instead of Mmaterial (Cinema standard material ID, 5703 ). To accept any shader as well add Xbase; inside ACCEPT{}.
It is also possible to filter the accepted elements inside a LINK with MSG_DESCRIPTION_CHECKDRAGANDDROP. See LINK C++ API docs.