Wait for tag Execute

  • On 30/11/2017 at 12:49, xxxxxxxx wrote:


    I'm starting with Python on C4D, and there's something (probably really basic) that I can't make work.

    My simple script creates an object and adds a custom C++ tag to it. The tag Execute() method will generate some data that I need to feedback into the script, but the tag will only process once the script is finished.
    How can my script wait for Execute()?
    Should I listen to some message instead? How?

  • On 30/11/2017 at 13:23, xxxxxxxx wrote:

    You can do ExecutePasses which will evaluate the whole scene and of course your tag.

  • On 30/11/2017 at 14:21, xxxxxxxx wrote:

    Awesome, thanks!

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