On 29/11/2017 at 04:13, xxxxxxxx wrote:
[Original Topic] Convert between SplineData and base container?
In a previous Topic, I learn how to create a default spline user data.
But there comes some other problems.
<1> If I want to use c4d.SplineData to set some value first, then turn it into a base container for adding it to user data,
<2> or use c4d.SplineData to change some value in a predefined "SplineData" base container,
how can I do?