On 23/11/2017 at 02:50, xxxxxxxx wrote:
Cinema 4D Version: R18
Platform: Windows ;
Language(s) : C++ ;
I have some issues with a procedure I am developing that is intended to run multithreaded and I would like to clarify some things.
Lets say I have a C4DThread named thread_a that runs a while(1) loop in its Main.
Even If I call thread_a->End(), the thread will keep running unless I manually break the loop by checking TestBreak() (is that correct ? ).
Even when End is called for my custom C4DThread, I don't wont to stop the execution unless I finish the calculation. So, I ignore the result of any TestBreak call.
Is there any limitation after End is called ?