C4D Materials to Redshift Shader Script
On 18/11/2017 at 09:46, xxxxxxxx wrote:
I want to write a script/plugin that converts C4D Materials (Color, Reflectance, Transparency, Lumiance, Normal, Disp) to Redshift Shaders.
Does anyone have experience creating Redshift shaders/nodes with Python?
On 18/11/2017 at 09:49, xxxxxxxx wrote:
Just found this on the Redshift forum - https://www.redshift3d.com/forums/viewthread/15178/
On 18/11/2017 at 11:50, xxxxxxxx wrote:
I just spoke with the devloper from Redshift who does the C4D plugin and he said to look at the .h files in the /res folder and that their SDK is getting updated so it's not the best time to start on this. But I'll continue to hack around.
On 19/11/2017 at 05:21, xxxxxxxx wrote:
As you already found I made a Redshift wrapper arround the current redshift API wich is pretty limited (only usefull for get the NodeMaster) and Cinema 4D (GvPort/GvNode etc... :)
You can find more informations here https://github.com/gr4ph0s/C4D_RedshiftWrapper_API or https://gr4ph0s.github.io/C4D_RedshiftWrapper_API/
Note that I changed the licence, which is now under MIT, which is more liberal than GPL ;)
Basicly I made this wrapper for make a custom converter, which worked fine, but I will not share it.
But excepted you got some request about how to iterate Cinema 4D material / Shader I encourage you to post into the redshift forum since Maxon, can't do more for you.
On 20/11/2017 at 05:14, xxxxxxxx wrote:
just want to confirm, gr4ph0s is right, MAXON can't help with 3rd party interfaces, sorry.