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On 21/02/2003 at 07:25, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;
Does anybody know how to use that project example? I made it run, but to be honest I don´t understand what the routine checks for. What does the user have to input in the dialog to make the example serial checking succeed? (something with TEST- but then?? Don´t get it)
Any help appreciated. Rob?
On 22/02/2003 at 23:51, xxxxxxxx wrote:
If the example is so confusing it's probably easier to write your own. There are no unique ideas in that code. But I think that the number must begin with "TEST" and a number.
You only have to note the ReadPluginInfo()/WritePluginInfo() calls to store encrypted information. The rest is just dialog management, afaict.
(C'mon, hackers have long been able to circumvent and reverse engineer serial schemes with a debugger only. And here you have the whole source code at your disposal...
On 23/02/2003 at 04:05, xxxxxxxx wrote:
yes, I have already. Thanks anyway
On 16/05/2004 at 18:54, xxxxxxxx wrote:
What about the line:
#define MYPLUGIN_ID 9999999 // CHANGE THIS !!!!
Is this supposed to be a new ID from Plugin Cafe or the current ID of the plugin to be registered.
What if there are several IDs in a plugin suite?
On 17/05/2004 at 06:25, xxxxxxxx wrote:
That's a new unique ID, for the serial number part of the plugin.
On 17/05/2004 at 14:18, xxxxxxxx wrote: