On 16/11/2017 at 07:47, xxxxxxxx wrote:
Cinema 4D Version: 19
Platform: Windows ;
Language(s) : C++ ;
I would like to give my user the flexibility to add an indefinite number of parameters that modify the generation of the plugin object.
the basic idea is this: each parameter type returns some value between 0.0 and 1.0. That value is determined by some internal calculation and other sub-parameters that the user can control (eg type, strength, direction, etc).
any idea on how to do this?