On 09/11/2017 at 06:43, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R18
Platform: Windows ;
Language(s) : C++ ;
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Hello.
I have a GeUserArea in a GeDialog.
Since hte user area is scalable, I need to know its size every time the dialog is resized. So, I listen to BFM_SIZED in dialog's Message(....).
But, the very first call of BFM_SIZED message occurs before dialog's InitValues meaning I get 0 area size.
It this normal ?
Thank you.