On 05/11/2017 at 06:44, xxxxxxxx wrote:
Hey!
I would like to be able to use the native C4D Area Lights and Spotlights with Photometric Intensity in Lumens, to roughly match real world lights.
Then, I'd like to be able to render using Physical + GI (IRC + LM) and be able to see the Illuminance/Lux value.
This is basically like making a "Clay Render" but I'd like to be able to map the Intensity value to RGB value, like many video production monitors do in a mode called "False Color."
Is this possible already or would this require some custom coding.
Thanks,
Matt