debugger critical stop ??



  • On 05/10/2017 at 13:01, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   r18 
    Platform:      
    Language(s) :     C++  ;

    ---------
    i am trying to debug my plugin, because i am experiencing strange crashes. however, i am bugged by endless messages -> ge_container.h(247) : CRITICAL: Stop

    interesting thing is, that when debugging i can change the value that otherwise causes a crash... any ideas how to get rid of those critical stops?



  • On 05/10/2017 at 13:39, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    <ADDRESS>
    User Information:
    Cinema 4D Version:   r18 
    Platform:      
    Language(s) :    
    C++  ;

    ---------
    </ADDRESS> i am trying to debug my plugin, because i am experiencing strange crashes. however, i am bugged by endless messages -> ge_container.h(247) : CRITICAL: Stop
    interesting thing is, that when debugging i can change the value that otherwise causes a crash... any ideas how to get rid of those critical stops?

    Please not that this message doesn't indicate a crash, but a debugger break - the issue reported here can of course trigger a later crash (depending on your code). The messge is trown because your plugin code tried to get a vector from a BaseContainer entry which isn't stored as a Vector.

    Fixing that BaseContainer access problem (by either requesting the proper type or really storing a Vector in the BaseContainer) will avoid the critical stops.

    Best regards,

    Wilfried


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