Filename parameters in Dialog

On 03/10/2017 at 02:04, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R17 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello.

How can I add filename parameters in custom GeDialogs ?
I checked SDK Example-Dialog and I didn't find it in the parameter list.
I need the same functionality as a filename parameter in Description GUI.

I assume I have to do it with an edit text and a button (for folder search), right ?

Thank you for your time.

On 03/10/2017 at 02:23, xxxxxxxx wrote:

BaseContainer filedata;
filedata.SetBool(FILENAME_DIRECTORY, true);
(FilenameCustomGui * )AddCustomGui(1000, CUSTOMGUI_FILENAME, "External Path", BFH_SCALEFIT, 450, 0, filedata);

For more informations make sure to read FilenameCustomGui and CustomGui Manual

On 03/10/2017 at 02:29, xxxxxxxx wrote:

Thank you very much graphos !