Filename parameters in Dialog
On 03/10/2017 at 02:04, xxxxxxxx wrote:
Cinema 4D Version: R17
Platform: Windows ;
Language(s) : C++ ;
How can I add filename parameters in custom GeDialogs ?
I checked SDK Example-Dialog and I didn't find it in the parameter list.
I need the same functionality as a filename parameter in Description GUI.
I assume I have to do it with an edit text and a button (for folder search), right ?
Thank you for your time.
On 03/10/2017 at 02:23, xxxxxxxx wrote:
BaseContainer filedata; filedata.SetBool(FILENAME_DIRECTORY, true); (FilenameCustomGui * )AddCustomGui(1000, CUSTOMGUI_FILENAME, "External Path", BFH_SCALEFIT, 450, 0, filedata);
On 03/10/2017 at 02:29, xxxxxxxx wrote:
Thank you very much graphos !