Play/Pause control via Python

On 03/09/2017 at 04:53, xxxxxxxx wrote:

Is it possible to control timeline's play/pause via Python or Xpresso in someway?

On 03/09/2017 at 05:22, xxxxxxxx wrote:

Using the Console log

    c4d.CallCommand(12412) # Play Forwards

But the problem with that is you don't have a lot of control about it. So I propose you to use this method instead which allow you to customize how you want to play the animation.

import c4d
  
  
def main() :
    fps = doc.GetFps()
    frame = 0 #Starting frame
    maxFrame = doc.GetLoopMaxTime().GetFrame(fps) #end frame
  
  
    #Loop until our frame number is egual to our max frame
    while frame < maxFrame:
	
	#We change the time
        doc.SetTime(c4d.BaseTime(frame, fps))
		
	#We redraw everything
        c4d.DrawViews(c4d.DRAWFLAGS_FORCEFULLREDRAW)
		
	#Send message to tell c4d the time changed
        c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
            
	#Do something here...
	c4d.CallCommand(12410) # Record Active Objects
		
	#we define our next frame
        frame += 1
    
    #Update the whole scene
    c4d.EventAdd()
  
  
if __name__=='__main__':
    main()

On 04/09/2017 at 02:46, xxxxxxxx wrote:

Hi,

there's also RunAnimation(), which works quite nicely.