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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2003 at 10:10, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.012 Platform: Mac OSX ; Language(s) : C++ ;
--------- I think I already know the answer to this one, but is there any affine/decompose methods for a matrix?
or. just wondering if there is any easy way to to extract position, scale, rotation from a matrix?
On 17/02/2003 at 23:09, xxxxxxxx wrote:
Position is m.off, rotation is MatrixToHPB(m) and scale is Vector(Len(m.v1), Len(m.v2), Len(m.v3)).
On 18/02/2003 at 10:54, xxxxxxxx wrote:
Mikael. Nice! Thanks! I thgouth MatrixtoHPB was the way to go for Rotation.. -eric