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On 17/02/2003 at 10:10, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Mac OSX ;
Language(s) : C++ ;
I think I already know the answer to this one, but is there any affine/decompose methods for a matrix?
or. just wondering if there is any easy way to to extract position, scale, rotation from a matrix?
On 17/02/2003 at 23:09, xxxxxxxx wrote:
Position is m.off, rotation is MatrixToHPB(m) and scale is Vector(Len(m.v1), Len(m.v2), Len(m.v3)).
On 18/02/2003 at 10:54, xxxxxxxx wrote:
I thgouth MatrixtoHPB was the way to go for Rotation..