On 21/08/2017 at 08:31, xxxxxxxx wrote:
I have a weird problem with a texture:
_<_img src="http://35.io/media/c4d.png" height="932" width="1920" border="0" /_>_
I think I can solve this problem in my plugin by combining those 256 "chunks" (MCNK #xxx) into ONE geometry instead of combining them with a connect object and then run the smoother (subdiv) over ONE object instead of the result from the combiner because that seems to actually work...
So the question would be:
Is there a ModelingCommand I can use in Python that does the same as the Connect+Delete command or do I have to do a
c4d.CallCommand(16768)
For some reason, I don't really like calling UI command from a script, that just seems kinda cheety...