On 19/08/2017 at 18:53, xxxxxxxx wrote:
Cinema 4D Version: R18
Language(s) : C++ ;
I've been doing some research on GetCache(), GetDeformCache(), and Document->Polygonize(). I was wondering if there was a definitive command to get the final render scene(PictureViewer) state for an export plugin I'm developing.
The thing I'm trying to wrap my head around right now is how I would know if a cube under say a cloner didn't need to be exported vs. a cube under a cube. See the cube is a generator that doesn't effect it's children so the children need to be exported, but the cloner generates stuff from it's children so exporting the direct children would be an logic error. Is there a command/flag that allows me to tell the difference?
Obviously if I had access the the cloned final render scene then form my cursory research there would be no generators at all, just the final cached geo, and a simple hierarchy loop would suffice.