On 15/08/2017 at 07:47, xxxxxxxx wrote:
is there really no method to search for an object by name returning a list?
there could be multiple objects with the same name!
do you have to traverse the complete tree for that???
On 15/08/2017 at 08:06, xxxxxxxx wrote:
Yes, just iterate over your objects and check for whatever you like to.
Non recursive hierarchy iteration is blazingly fast, so don't worry about performance.
On 15/08/2017 at 09:51, xxxxxxxx wrote:
cant do that
if i want to search an object name in complex scene,
it is too slow to walk the complete hierarchy
if you have to do this all the time it hogs the app
there really could be better methods to select objects!
On 15/08/2017 at 10:01, xxxxxxxx wrote:
Well, I don't see any scenario where this would be neccessary though.
May I ask what you try to achieve?
On 16/08/2017 at 10:37, xxxxxxxx wrote:
In general mp5gosu is right, the only thing we have is SearchObject(), which can only return one object unfortunately.
I'd also like to second mp5gosu's question, so we could maybe add ideas.
If we added a new function, which search criteria should be covered besides names? Types? Existence of certain parameter types or names? Animated parameters? Existence of certain tags? Links to other entities?
Don't get me wrong. I don't want to turn down your request. If there's a need and some benefit, we will certainly consider the extension of the API.
On 16/08/2017 at 11:32, xxxxxxxx wrote:
About SearchObject to making it more user friendly we can think about adding a function SearchObjects(who gonna return a list of object)
Then we can also imagine bunch of options:
Then we can think about why maxon should take time for doing this kind of stuff that user can easily down with a correct understanding of the actual SDK?
On 16/08/2017 at 13:05, xxxxxxxx wrote:
Well, I agree with gr4ph0s, in particular on that custom function that accepts lambdas (or even functors, if someone wants that pain)
But for "everyday"-use, a filtered list would come in handy.
On 17/08/2017 at 06:26, xxxxxxxx wrote:
I totally agree with you.
I didn't thinked about filter (I'm not a big boss about functional programming, but need to improve it !).
But should be really come handy even for other task than iterate, combined with the idea I came yesterday it come a very powerful toolset.
We would able to write something like this
#Constant define inside c4d
#FILTER_EGUAL_TO_VALUE = 0
#FILTER_GREATER_THAN_VALUE = 1
tags = SearchObjectsByTag(c4d.Tphong)
tag_to_change_first_step = FilterByParameter(tags, c4d.PHONGTAG_PHONG_ANGLELIMIT, c4d.FILTER_EGUAL_TO_VALUE , True)
tag_to_change_second_step = FilterByParameter(tag_to_change_first_step, c4d.PHONGTAG_PHONG_ANGLE, c4d.FILTER_GREATER_THAN_VALUE, 0)
On 18/08/2017 at 15:43, xxxxxxxx wrote:
i think SearchObject() just disrespects the fact that there could be multiple objects with the same name.
so SearchObject s () returning a list would be a good idea.
additional filter methods etc would nice but its kinda endless and can be done by python anyway
On 21/08/2017 at 10:51, xxxxxxxx wrote:
Thanks for all your input. Much appreciated!
I'll take the ideas and forward them to development.