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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/02/2003 at 17:02, xxxxxxxx wrote:
Hi everyone. i use a scientific program in college that outputs to the Povray format. (we're not talking complex scenes with lights, radiosity etc here). here is an example of the object i need to import into c4d: -- #declare Bol = sphere {<0, 0, 0>, .5 } #declare Segment = object {Bol} #declare ouritem = union { object {Segment scale <0.983, 0.983, 0.983> rotate <-27, 0, 19> translate <-0.213, 0.246, 0.301> } object {Segment scale <0.967, 0.967, 0.967> rotate <-24, 0, 23> translate <-0.464, 0.488, 0.563> } } object {ouritem texture {pigment { color rgbf <0.9882,0.9020,0.7882,0>} scale <1,1,1> rotate <0,0,0>} scale <1, 1, 1> rotate <0, 4, 0> translate <0, 0, 0> no_shadow } -- would it be possible to write a coffee script to parse this file? it should be easy, as the pov-files i use only use spheres, cubes, torus, cones etc. or is what i'm asking a HUGE exercise, and i'm better off trying to program a plugin using c++? does anyone fancy having a go? should be an interesting evening exercise for someone experienced