simple Povray import



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    On 15/02/2003 at 17:02, xxxxxxxx wrote:

    Hi everyone.
    i use a scientific program in college that outputs to the Povray format. (we're not talking complex scenes with lights, radiosity etc here). here is an example of the object i need to import into c4d:
    --
    #declare Bol = sphere {<0, 0, 0>, .5 }
     
    #declare Segment = object {Bol}
     
    #declare ouritem =
       union {
                  object {Segment
                              scale <0.983, 0.983, 0.983>
                              rotate <-27, 0, 19>
                              translate <-0.213, 0.246, 0.301>
                             }
                  object {Segment
                               scale <0.967, 0.967, 0.967>
                               rotate <-24, 0, 23>
                               translate <-0.464, 0.488, 0.563>
                             }
    }
    object {ouritem
                 texture {pigment { color rgbf <0.9882,0.9020,0.7882,0>} scale <1,1,1> rotate <0,0,0>}
                 scale <1, 1, 1>
                 rotate <0, 4, 0>
                translate <0, 0, 0>
                no_shadow
     }
    --
    would it be possible to write a coffee script to parse this file? it should be easy, as the pov-files i use only use spheres, cubes, torus, cones etc. or is what i'm asking a HUGE exercise, and i'm better off trying to program a plugin using c++?
    does anyone fancy having a go? should be an interesting evening exercise for someone experienced :)


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