Preference Sub-Container references

On 10/08/2017 at 00:19, xxxxxxxx wrote:

Hey Guys,

Bit of a beginners question, but i'm looking to find out where i can get more info on getting and setting global preferences - in particular accessing the sub-containers.

I am referencing this thread: GetWorldContainer to change preferences

In it Andreas kindly explains how to access the net-render sub-container:

  ma = c4d.GetWorldContainerInstance()

  np = ma[c4d.PREFS_PRI_NET]  # get the net render sub-container

  np[c4d.PREF_NAME] = "NewName"

  ma[c4d.PREFS_PRI_NET] = np  # store the changed container to preferences

  c4d.EventAdd()

I would like to access the preferences > files > autosave sub-container. However, if someone could point me in the direction of where to find a list of all the different subcontainers, or how to access them, that would be amazing (knowledge is power and all that 😉)

Cheers,

Cerac

On 10/08/2017 at 03:07, xxxxxxxx wrote:

Hi,

In fact, most preferences are stored directly into the world container.
The WPREF_AUTOSAVE_ IDs for the Files->Auto-Save preferences can be found in the C++ SDK docs here.
Here's some code:

prefs = c4d.GetWorldContainerInstance()
prefs[c4d.WPREF_AUTOSAVE_ENABLE] = True   # Enable autosave
prefs[c4d.WPREF_AUTOSAVE_MIN] = 2         # Autosave each 2 minutes
prefs[c4d.WPREF_AUTOSAVE_LIMIT_TO] = True # Limit number of autosave
prefs[c4d.WPREF_AUTOSAVE_LIMIT_NUM] = 20  # To 20 copies
  
# Autosave destination user/custom path
prefs[c4d.WPREF_AUTOSAVE_DEST] = c4d.WPREF_AUTOSAVE_DEST_USERDIR
prefs.SetFilename(c4d.WPREF_AUTOSAVE_DEST_PATH, "dir/to/dest/path")
c4d.EventAdd()

Note c4d.WPREF_AUTOSAVE_DEST_PATH has to be set with SetFilename() into the container.

On 10/08/2017 at 05:09, xxxxxxxx wrote:

That's great Yannick, thanks ever so much, I always forget to cross check in the C++ SDK.

Nice one for pointing me there!