Preference Sub-Container references

  • On 10/08/2017 at 00:19, xxxxxxxx wrote:

    Hey Guys,

    Bit of a beginners question, but i'm looking to find out where i can get more info on getting and setting global preferences - in particular accessing the sub-containers.

    I am referencing this thread: GetWorldContainer to change preferences

    In it Andreas kindly explains how to access the net-render sub-container:

      ma = c4d.GetWorldContainerInstance()
      np = ma[c4d.PREFS_PRI_NET]  # get the net render sub-container
      np[c4d.PREF_NAME] = "NewName"
      ma[c4d.PREFS_PRI_NET] = np  # store the changed container to preferences

    I would like to access the preferences > files > autosave sub-container. However, if someone could point me in the direction of where to find a list of all the different subcontainers, or how to access them, that would be amazing (knowledge is power and all that 😉)



  • On 10/08/2017 at 03:07, xxxxxxxx wrote:


    In fact, most preferences are stored directly into the world container.
    The WPREF_AUTOSAVE_ IDs for the Files->Auto-Save preferences can be found in the C++ SDK docs here.
    Here's some code:

    prefs = c4d.GetWorldContainerInstance()
    prefs[c4d.WPREF_AUTOSAVE_ENABLE] = True   # Enable autosave
    prefs[c4d.WPREF_AUTOSAVE_MIN] = 2         # Autosave each 2 minutes
    prefs[c4d.WPREF_AUTOSAVE_LIMIT_TO] = True # Limit number of autosave
    prefs[c4d.WPREF_AUTOSAVE_LIMIT_NUM] = 20  # To 20 copies
    # Autosave destination user/custom path
    prefs.SetFilename(c4d.WPREF_AUTOSAVE_DEST_PATH, "dir/to/dest/path")

    Note c4d.WPREF_AUTOSAVE_DEST_PATH has to be set with SetFilename() into the container.

  • On 10/08/2017 at 05:09, xxxxxxxx wrote:

    That's great Yannick, thanks ever so much, I always forget to cross check in the C++ SDK.

    Nice one for pointing me there!

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