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On 09/08/2017 at 02:53, xxxxxxxx wrote:
User Information: Cinema 4D Version: 14+ Platform: Windows ; Mac ; Language(s) : C++ ;
--------- Hello,
In my object generator plugin, I have a shaderlink as a description parameter. I would like to click on a button that inserts a shader into that shaderlink.
In the button Message, I tried using the following:
AutoAlloc<BaseShader> shader1(Xcolor); BaseContainer* bc = op->GetDataInstance(); bc->SetLink(MY_SHADER_LINK_ID, shader1);
Obviously it does not work. I know how to set a shader in a material, but I would like to be able to set in an independent shaderlink.
Thanks!
On 09/08/2017 at 06:11, xxxxxxxx wrote:
The shader have to belong to a BaseList2d so you have to insert it using YourObject.InsertShader For more information take a look at https://developers.maxon.net/docs/Cinema4DCPPSDK/html/class_base_list2_d.html#ab92ca1997b2f1e2b879c1e3f18cd01ed
On 09/08/2017 at 06:37, xxxxxxxx wrote:
Thank you for your answer gr4ph0s. I was missing MyObject->InsertShader. It works now.