On 09/08/2017 at 02:53, xxxxxxxx wrote:
Cinema 4D Version: 14+
Platform: Windows ; Mac ;
Language(s) : C++ ;
In my object generator plugin, I have a shaderlink as a description parameter.
I would like to click on a button that inserts a shader into that shaderlink.
In the button Message, I tried using the following:
BaseContainer* bc = op->GetDataInstance();
Obviously it does not work.
I know how to set a shader in a material, but I would like to be able to set in an independent shaderlink.
On 09/08/2017 at 06:11, xxxxxxxx wrote:
The shader have to belong to a BaseList2d so you have to insert it using YourObject.InsertShader
For more information take a look at https://developers.maxon.net/docs/Cinema4DCPPSDK/html/class_base_list2_d.html#ab92ca1997b2f1e2b879c1e3f18cd01ed
On 09/08/2017 at 06:37, xxxxxxxx wrote:
Thank you for your answer gr4ph0s. I was missing MyObject->InsertShader.
It works now.