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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2003 at 15:51, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.012 Platform: Windows ; Language(s) : C++ ;
--------- Is it possible to get the EditorWindow outside a toolplugin? I couldn´t find anything at all. Only for 2D as it seems. Thanks Samir
On 13/02/2003 at 16:00, xxxxxxxx wrote:
and outside the scenehookdata.
On 13/02/2003 at 17:33, xxxxxxxx wrote:
BaseDraw* BaseDocument() ::GetActiveBaseDraw(void)
is not what you are looking for, is it? Sorry I guess the EditorWindow class exists only to add some more interactive functions and because of that ít is only passed to ToolPluginData. Mikael?
Ciao, Marcus
On 14/02/2003 at 03:27, xxxxxxxx wrote:
is not what you are looking for, is it? ----------------------------------- no ----------------------------------- Sorry I guess the EditorWindow class exists only to add some more interactive functions and because of that ít is only passed to ToolPluginData. Mikael? ----------------------------------- You don´t have to apologize. Or did you convinced MAXON to do so? ;)) Well, but it´s not clear to me why it´s not available in more functions. It´s even available in the Scenehookdata that is, when used wrongly, a potential crash buddy. Real pity.... Best Samir
On 15/02/2003 at 13:02, xxxxxxxx wrote:
No, it's not available anywhere else than where it is. I think this is mainly due to drawing pipeline reasons.
On 16/02/2003 at 05:31, xxxxxxxx wrote:
hmm, thanks. Samir
On 17/02/2003 at 07:22, xxxxxxxx wrote:
It´s even available in the Scenehookdata that is, when used wrongly, a >potential crash buddy. Real pity.... scenehook is safe as house , just be carefull with it and itll be your freind for life PAul
On 17/02/2003 at 07:29, xxxxxxxx wrote:
scenehook is safe as house , just be carefull with it and itll be your freind for life ------------------------ you know this is a contradiction in itself?! safe as house.....just be careful But yes, you are of course right, if you´re careful nothing should happen at all. But not anybody is that careful and playing with the scenehook is much more dangerous than i.e. playing with a dialog. That´s what I mean.