editor window

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On 13/02/2003 at 15:51, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Is it possible to get the EditorWindow outside a toolplugin? I couldn´t find anything at all. Only for 2D as it seems.
Thanks
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/02/2003 at 16:00, xxxxxxxx wrote:

and outside the scenehookdata. 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/02/2003 at 17:33, xxxxxxxx wrote:

  
BaseDraw* BaseDocument() ::GetActiveBaseDraw(void)  

is not what you are looking for, is it?
Sorry I guess the EditorWindow class exists only to add some more interactive functions and because of that ít is only passed to ToolPluginData. Mikael?

Ciao,
Marcus

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/02/2003 at 03:27, xxxxxxxx wrote:

is not what you are looking for, is it?
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no 🙂
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Sorry I guess the EditorWindow class exists only to add some more interactive functions and because of that ít is only passed to ToolPluginData. Mikael?
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You don´t have to apologize. Or did you convinced MAXON to do so? ;))
Well, but it´s not clear to me why it´s not available in more functions. It´s even available in the Scenehookdata that is, when used wrongly, a potential crash buddy. Real pity....
Best
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/02/2003 at 13:02, xxxxxxxx wrote:

No, it's not available anywhere else than where it is. I think this is mainly due to drawing pipeline reasons.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/02/2003 at 05:31, xxxxxxxx wrote:

hmm, thanks.
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/02/2003 at 07:22, xxxxxxxx wrote:

It´s even available in the Scenehookdata that is, when used wrongly, a >potential crash buddy. Real pity....
scenehook is safe as house , just be carefull with it and itll be your freind for life 🙂
 
PAul

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/02/2003 at 07:29, xxxxxxxx wrote:

scenehook is safe as house , just be carefull with it and itll be your freind for life 🙂
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you know this is a contradiction in itself?! 🙂 safe as house.....just be careful 😉 But yes, you are of course right, if you´re careful nothing should happen at all. But not anybody is that careful and playing with the scenehook is much more dangerous than i.e. playing with a dialog. That´s what I mean. 🙂