GeGetSerialinfo() empty in TeamRender Server



  • On 10/07/2017 at 05:37, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:      
    Language(s) :

    ---------
    Hi! I would expect the Team Render Server to behave the same as Cinema 4D in regards to
    GeGetSerialInfo(), but it doesn't fill the SerialInfo struct at all.

     SerialInfo si;
      GeGetSerialInfo(SERIALINFO_MULTILICENSE, &si);
      if (!si.nr.Content()) {
        GeGetSerialInfo(SERIALINFO_CINEMA4D, &si);
      }
    

    How can I get the C4D serial in the Team Render Server?

    Thanks!



  • On 14/07/2017 at 02:17, xxxxxxxx wrote:

    Hi Niklas, thanks for writing us.

    I confirm that you've currently hit a limitation. At the moment I'm not aware of any other means to retrieve Cinema 4D license information under a TR(client/server) scenario.

    Best, Riccardo


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