On 10/07/2017 at 05:37, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform:
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Hi! I would expect the Team Render Server to behave the same as Cinema 4D in regards to
GeGetSerialInfo(), but it doesn't fill the SerialInfo struct at all.
SerialInfo si;
GeGetSerialInfo(SERIALINFO_MULTILICENSE, &si);
if (!si.nr.Content()) {
GeGetSerialInfo(SERIALINFO_CINEMA4D, &si);
}
How can I get the C4D serial in the Team Render Server?
Thanks!