GeGetSerialinfo() empty in TeamRender Server

On 10/07/2017 at 05:37, xxxxxxxx wrote:

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Hi! I would expect the Team Render Server to behave the same as Cinema 4D in regards to
GeGetSerialInfo(), but it doesn't fill the SerialInfo struct at all.

 SerialInfo si;
  GeGetSerialInfo(SERIALINFO_MULTILICENSE, &si);
  if (!si.nr.Content()) {
    GeGetSerialInfo(SERIALINFO_CINEMA4D, &si);
  }

How can I get the C4D serial in the Team Render Server?

Thanks!

On 14/07/2017 at 02:17, xxxxxxxx wrote:

Hi Niklas, thanks for writing us.

I confirm that you've currently hit a limitation. At the moment I'm not aware of any other means to retrieve Cinema 4D license information under a TR(client/server) scenario.

Best, Riccardo