On 19/06/2017 at 08:12, xxxxxxxx wrote:
Cinema 4D Version: R18
Platform: Windows ;
Language(s) : C++ ;
Once you set a shader as colorizer, it uses the already existing shader (e.g. xbitmap) and sets it to SLA_COLORIZER_TEXTURE parameter.
I have a ShaderData with an inner shaderlink parameter and I need to do the same. Once the user creates the my shader, I need to user already existing shader in the parameter and set it to my ShaderData's shaderlink parameter.
How can I do that ?
Thank you for your time.