Attach OpenGL framebuffer to Dialog?

  • On 19/06/2017 at 03:42, xxxxxxxx wrote:

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    Cinema 4D Version:    
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    Is there a way to attach an OpenGL framebuffer to a GeDialog window, similar to the Cinema 4D Viewport?
    I could create a framebuffer internally, use glReadPixels() and blit that onto a BaseBitmap, and in turn draw
    that on a GeUserArea, but I was hoping there could be a better solution.


  • On 20/06/2017 at 01:35, xxxxxxxx wrote:

    Hi Niklas,

    I'm afraid I have no better solution to offer. There's no native support for such an endeavour. Sorry.

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