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On 19/06/2017 at 03:42, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Language(s) :
--------- Is there a way to attach an OpenGL framebuffer to a GeDialog window, similar to the Cinema 4D Viewport? I could create a framebuffer internally, use glReadPixels() and blit that onto a BaseBitmap, and in turn draw that on a GeUserArea, but I was hoping there could be a better solution.
TIA!
On 20/06/2017 at 01:35, xxxxxxxx wrote:
Hi Niklas,
I'm afraid I have no better solution to offer. There's no native support for such an endeavour. Sorry.