[SOLVED]Start Drag from GeUserArea



  • On 06/06/2017 at 11:21, xxxxxxxx wrote:

    I would like to know if it's possible to start a drag and drop event from a GeUserArea?

    I successfully get drag event from other part of c4d but not from my GeUserArea.
    Quick info it will be only aviable from my GeUserArea to my GeUserArea

    According the C++ doc it can be done by HandleMouseDrag or MouseDragStart but I don't see this function aviable in python.
    So I guess my best bet is to do my custom drag event with a timer. But is there any method for detect simple mouse click and drag click? If no I think I delayed all click with a timer of something like 30ms then check if click is still activate.
    If no do the normal click else do drag.

    Anyway thanks in advance ! :)



  • On 07/06/2017 at 03:03, xxxxxxxx wrote:

    Hi,

    Do you want to drag and drop inside the same or another instance of your GeUserArea?

    GeUserArea.MouseDragStart()/MouseDrag()/MouseDragEnd() are available in the Python API but aren't documented currently. These functions allows dragging inside a GeUserArea.

    GeUserArea.HandleMouseDrag() is missing in the Python API. The C++ API function allows starting a drag and drop to other places in Cinema (including the same GeUserArea the drag got started from).

    You can try to implement your own dragging mechanism but this is tricky and may not work the way you want.
    See Input Events page in the Python SDK documentation and Continuous polling.



  • On 07/06/2017 at 03:08, xxxxxxxx wrote:

    Thanks for the reply.

    Yes first case ;) Drag/Drop from the same GeUserArea.
    So MouseDragStart/MouseDrag/MouseDragEnd are everything what I need ! :)

    Does theses functions work as same as the one inside EditorWindows or the C++ one from GeUserArea? And Did they get the same flag than the C++ one or some are not handled?



  • On 07/06/2017 at 03:15, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    Does theses functions work as same as the one inside EditorWindows or the C++ one from GeUserArea? And Did they get the same flag than the C++ one or some are not handled?

    Exactly. These functions take the same parameters/return the same data as the one in EditorWindow.
    And there's no difference between C++ and Python for the supported mouse drag flags.



  • On 07/06/2017 at 03:19, xxxxxxxx wrote:

    Gonna do some test but I guess I can mark the thread as solved.

    Thanks you alot.



  • On 07/06/2017 at 13:57, xxxxxxxx wrote:

    I don't success to get it to work properly. The main issue is I don't know when to start drag event. Same for end it. So for exemple it didn't make the difference beetween a simple click and a drag event.

    Moreover kills event doesn't seem to work.
    Here is an exemple

    import c4d
      
    class Area(c4d.gui.GeUserArea) :
      
        xValue = 0
        yValue = 0
       
        def DrawMsg(self, x1, y1, x2, y2, msg) : 
      
            self.DrawSetPen(c4d.Vector(.2))
            self.DrawRectangle(x1, y1, x2, y2)
            
            
        def drag_message(self, msg, result) :
            bc_click = c4d.BaseContainer()
            self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, bc_click)
            mousex = bc_click.GetLong(c4d.BFM_INPUT_X)
            mousey = bc_click.GetLong(c4d.BFM_INPUT_X)
      
            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
        
            mx = mousex
            my = mousey
            drag_result, dx, dy, channels = self.MouseDrag()
            first = True
            drag = False
            while drag_result == c4d.MOUSEDRAGRESULT_CONTINUE:
                drag = True
                if first:
                    print 'Start'
                    first = False
                mx += dx
                my += dy
                if dx==0.0 and dy==0.0:
                    drag_result, dx, dy, channels = self.MouseDrag()
                    continue
                self.KillEvents() #Don't work
      
                drag_result, dx, dy, channel = self.MouseDrag()
                print "Mouse Dragging at position [%f,%f]" % (mx, my)
      
            if self.MouseDragEnd() == c4d.MOUSEDRAGRESULT_FINISHED and drag:
                print "Mouse Dragging Ended: ", self.MouseDragEnd()
      
            return
            
        def Message(self, msg, result) :
            self.drag_message(msg, result)
            if msg.GetId() == c4d.BFM_INPUT:
                print 'clicked'
            return c4d.gui.GeUserArea.Message(self, msg, result)
            
      
    class MyDialog(c4d.gui.GeDialog) :
      
        def __init__(self, area) :
            self.area = area
      
        def CreateLayout(self) :
            self.SetTitle("My UserArea")
      
            self.AddUserArea(1000, c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
            self.AttachUserArea(self.area, 1000)
            self.GroupEnd()
            return True
      
    def main() :
        area = Area()
        dialog = None
      
        dialog = MyDialog(area)
        dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, defaultw=500, defaulth=500)
      
    if __name__=='__main__':
        main()
    

    As you could see if you click its also print you drag. Hope you understand my problem ^^'. Who is Get the start of a drag event and get the end of a drag event. Like that in the Message function I can do if START_OF_DRAG : self.drag_message, and if END_OF_DRAG : print 'end'



  • On 08/06/2017 at 03:25, xxxxxxxx wrote:

    To check for a drag event the solution is to simply use MouseDragStart()/MouseDrag()/MouseDragEnd().
    Instead of Message(), move the mouse dragging into InputEvent().
    Then to check if the started drag processing was just a click add this condition at the beginning of the while dragging loop:

    if bc_click[c4d.BFM_INPUT_VALUE] == 0:
        break
    

    This condition exits the loop whenever the mouse left button is released. Then check if the mouse was really moved or if it was just a mouse click.

    Finally, I don't think KillEvents() is useful here if it's called inside the while dragging loop.



  • On 08/06/2017 at 04:40, xxxxxxxx wrote:

    Thanks you sadly I didnt succes to get the click evaluated properly.

    import c4d
      
    class Area(c4d.gui.GeUserArea) :
      
        def DrawMsg(self, x1, y1, x2, y2, msg) : 
            self.DrawSetPen(c4d.Vector(.2))
            self.DrawRectangle(x1, y1, x2, y2)
            
            
        def InputEvent(self, msg) :
            mousex = msg[c4d.BFM_INPUT_X]
            mousey = msg[c4d.BFM_INPUT_Y]
            
            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
            
            mx = mousex
            my = mousey
            while True:
                if msg[c4d.BFM_INPUT_VALUE] == 0:
                    break
                
                result, dx, dy, channels = self.MouseDrag()
                if result!=c4d.MOUSEDRAGRESULT_CONTINUE: break
                
                #If we don't move that mean we clicked'
                if not dx or not dy:
                    print 'clicked'
                else:
                    mx += dx
                    my += dy
                    
                    print "Mouse Dragging at position [%f,%f]" % (mx, my)
                
      
            
            end_state = self.MouseDragEnd()
            if end_state == c4d.MOUSEDRAGRESULT_ESCAPE:
                print "Escaped"
            elif end_state == c4d.MOUSEDRAGRESULT_FINISHED:
                print 'Mouse Drag End'             
            
                
            return True        
      
    class MyDialog(c4d.gui.GeDialog) :
        def CreateLayout(self) :
            self.area = Area()
            
            self.AddUserArea(1000, c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
            self.AttachUserArea(self.area, 1000)
            return True
      
    def main() :
        dialog = MyDialog()
        dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, defaultw=500, defaulth=500)
      
    if __name__=='__main__':
        main()
    

    As you could see, the first tick is always drag (dx and dy are not equal to 0) even if you don't move the mouse.

    Moreover I would like to ask is there a way for changing mouse icon? For exemple I would like to change it when she is outside of my GeUserArea.



  • On 08/06/2017 at 08:14, xxxxxxxx wrote:

    Sorry my first post was missing information.
    MouseDrag() has to be called first in the loop for each drag event. Then the current input state for the mouse left button has to be retrieved before checking c4d.BFM_INPUT_VALUE.
    So the dragging loop would be:

    mx = mousex
    my = mousey
    state = c4d.BaseContainer()
    while True:
      
        result, dx, dy, channels = self.MouseDrag()
        if result == c4d.MOUSEDRAGRESULT_ESCAPE:
          break
      
        if not self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, state) :
            break
      
        if state[c4d.BFM_INPUT_VALUE] == 0:
            print "Released Left Mouse"
            break
      
        if dx == 0 and dy == 0:
            continue
      
        mx += dx
        my += dy
        print "Mouse Dragging at position [%f,%f]" % (mx, my)
    

    state[c4d.BFM_INPUT_VALUE] gives the mouse left button clicked state. So this allows to check when the mouse button has been released.
    If the mouse position hasn't changed then no dragging should be processed.

    You can change the mouse icon with gui.SetMousePointer().



  • On 08/06/2017 at 09:38, xxxxxxxx wrote:

    Thanks you. Tested and solved ! :)



  • On 09/06/2017 at 00:54, xxxxxxxx wrote:

    Sorry to bump this thread but is there a way for start drag from a GeUserArea and recieve drop message from TreeViewCustomGui? Or at least is it possible to send message to this TreeViewCustomGui? Or a timer? 
    Just tell me yes or no ;)

    Cause I think I must do the following thing but I prefer ask if there is no other way before ^^
    Make my timer function into my GeDialog who call a custom timer function inside my TreeView :)



  • On 09/06/2017 at 02:29, xxxxxxxx wrote:

    GeUserArea.HandleMouseDrag() is missing in the Python API so it would be really difficult and hacky to send drag and drop data to other gadgets.



  • On 09/06/2017 at 02:46, xxxxxxxx wrote:

    Ok thanks for confirming ! :)



  • On 09/06/2017 at 13:53, xxxxxxxx wrote:

    Sorry again to bump this thread, but I don't udnerstand the output code while the mouse is not moving, delta y is always -22 while it should be 0

        def InputEvent(self, msg) :
            mousex = msg[c4d.BFM_INPUT_X]
            mousey = msg[c4d.BFM_INPUT_Y]
      
            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
      
            start_x = mousex
            start_y = mousey
      
            mx = mousex
            my = mousey
            state = c4d.BaseContainer()
            while True:
      
                result, dx, dy, channels = self.MouseDrag()
                if result == c4d.MOUSEDRAGRESULT_ESCAPE:
                    break
      
                if not self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, state) :
                    break
      
                if state[c4d.BFM_INPUT_VALUE] == 0:
                    print "Released Left Mouse"
                    break
      
                if dx == 0 and dy == 0: #dy != 0 while not moving
                    continue
      
                mx += dx
                my += dy
      
               #Should not be display if not moving
               print 'drag'
      
            print start_x - mx
            print start_y - my #-22 if not moving
      
            return True
    


  • On 12/06/2017 at 07:06, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    Sorry again to bump this thread, but I don't understand the output code while the mouse is not moving, delta y is always -22 while it should be 0

    If the mouse doesn't move dx and dy are 0. The final mouse delta X and Y values depends on how you calculate the current mouse position.
    It's better to subtract the mouse drag delta values:

    mx -= dx
    my -= dy
    

    Then the final delta value can be calculated:
    print mx - mousex
    print my - mousey

    If you don't want MouseDrag() to return when the mouse doesn't move, don't pass MOUSEDRAGFLAGS_NOMOVE to MouseDragStart().



  • On 13/06/2017 at 04:52, xxxxxxxx wrote:

    Ok I get why it's wrong... The corect loop initialization is:

            mousex = msg[c4d.BFM_INPUT_X]
            mousey = msg[c4d.BFM_INPUT_Y]
            
            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
            
            while self.MouseDrag()[0] == c4d.MOUSEDRAGRESULT_CONTINUE:
                if msg[c4d.BFM_INPUT_VALUE] == 0:
                    break
                
                result, dx, dy, channels = self.MouseDrag()
                print "dx {} - dy {}".format(dx, dy)
    

    While in the documention of https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.gui/EditorWindow/index.html#EditorWindow.MouseDragStart the main drag loop is done with While true, which give you a wrong value for dx/dy for the first packet of the drag input.

    So doing it like in the C++ exemple

        win->MouseDragStart(button, mouseX, mouseY, MOUSEDRAGFLAGS_DONTHIDEMOUSE | MOUSEDRAGFLAGS_NOMOVE);
        while (win->MouseDrag(&dx, &dy, &device) == MOUSEDRAGRESULT_CONTINUE)
    

    give us in python

            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
            
            while self.MouseDrag()[0] == c4d.MOUSEDRAGRESULT_CONTINUE:
    

    Anyway thanks for your support ! :)



  • On 13/06/2017 at 08:18, xxxxxxxx wrote:

    I can't confirm that because the delta values returned from the call to MouseDrag()[0] aren't processed for each while loop:

    while self.MouseDrag()[0] == c4d.MOUSEDRAGRESULT_CONTINUE: # dx, dy and channels not retrieved and processed
    

    There should be only one MouseDrag() call for each while loop.



  • On 13/06/2017 at 08:28, xxxxxxxx wrote:

    Juste copy paste thoses two codes and do a normal click without dragging. Just a simple click (no move, nothing just a click), So result should be 0 and 0 for dx/dy in all case (in all packet of the drag pool)
    The first one give correct result for dx , dy

    import c4d
      
    class Area(c4d.gui.GeUserArea) :
      
        def InputEvent(self, msg) :
            mousex = msg[c4d.BFM_INPUT_X]
            mousey = msg[c4d.BFM_INPUT_Y]
            
            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
            
            while self.MouseDrag()[0]:
                if msg[c4d.BFM_INPUT_VALUE] == 0:
                    break
                
                result, dx, dy, channels = self.MouseDrag()
                if result!=c4d.MOUSEDRAGRESULT_CONTINUE: break
                
                print "dx {} - dy {}".format(dx, dy)
                            
            return True
      
    class MyDialog(c4d.gui.GeDialog) :
        def CreateLayout(self) :
            self.area = Area()
            
            self.AddUserArea(1000, c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
            self.AttachUserArea(self.area, 1000)
            return True
      
    def main() :
        dialog = MyDialog()
        dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, defaultw=500, defaulth=500)
      
    if __name__=='__main__':
        main()
    

    While the sdk code(using While True) give wrong result for dx, dy in the first packet (dx 4 and dy 4)

    import c4d
      
    class Area(c4d.gui.GeUserArea) :
      
        def InputEvent(self, msg) :
            mousex = msg[c4d.BFM_INPUT_X]
            mousey = msg[c4d.BFM_INPUT_Y]
            
            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
            
            while True:
                if msg[c4d.BFM_INPUT_VALUE] == 0:
                    break
                
                result, dx, dy, channels = self.MouseDrag()
                if result!=c4d.MOUSEDRAGRESULT_CONTINUE: break
                
                print "dx {} - dy {}".format(dx, dy)
                            
            return True
      
    class MyDialog(c4d.gui.GeDialog) :
        def CreateLayout(self) :
            self.area = Area()
            
            self.AddUserArea(1000, c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
            self.AttachUserArea(self.area, 1000)
            return True
      
    def main() :
        dialog = MyDialog()
        dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, defaultw=500, defaulth=500)
      
    if __name__=='__main__':
        main()
    


  • On 14/06/2017 at 03:17, xxxxxxxx wrote:

    You're not retrieving and printing the delta values dx and dy from the self.MouseDrag()[0] calls in the first script. The delta values are 4.0 for the first mouse drag there too.

    The limitation with MouseDrag() in Python is the language doesn't support assignments in expressions.


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