Building with VS 2015 [SOLVED]



  • On 02/06/2017 at 04:00, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R18 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hello.

    I was wondering if it is safe to convert all of my projects to VS 2015.
    Right now I build with VS 2013.

    Should I strictly follow the environment setup noted here ?
    https://developers.maxon.net/?page_id=1108

    Trying to build R18 with VS2015, I get some strange errors such as:
    program files (x86)\windows kits\10\include\10.0.10240.0\ucrt\corecrt_wstdio.h(481) : error C3861: 'typeof': identifier not found

    Thank you.



  • On 02/06/2017 at 08:43, xxxxxxxx wrote:

    Hi,

    check this thread: https://plugincafe.maxon.net/topic/9606/12903_vs-2015-update-3-compiler-changes



  • On 05/06/2017 at 02:23, xxxxxxxx wrote:

    Hi Peterakos, thanks for writing us.
     
    With reference to your question please consider the following official support table
    Cinema 16 - Visual Studio 2012 | Xcode 6
    Cinema 17 /18 - Visual Studio 2013 | Xcode 7
     
    In case you've  your own reasons to step up to VS2015 please stick to the discussion already pointed out by fused in the above post where it's reported how get rid of the typeof issue.
     
    Best, Riccardo


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