On 02/06/2017 at 03:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R16
Platform: Windows ;
Language(s) : C++ ;
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I am still struggling with the SendModelingCommand()+MCOMMAND_CURRENTSTATETOOBJECT.
A standard Sphere is ok, but wat to do with a Null.
Are there issues or things to check when CST a Null?
Here my code.
ModelingCommandData cd;
cd.doc = GetActiveDocument();
//cd.op = (BaseObject* )obj->GetClone(COPYFLAGS_NO_BITS, nullptr);
cd.op = obj; //Do not Clone!!!
if (!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, cd)) return false;
cstObject = (BaseObject* )cd.result->GetIndex(0);
if (!cstObject) return nullptr;
-Pim