Iterate

On 02/06/2017 at 03:48, xxxxxxxx wrote:

I have made a quick reply into c4dcafee.
As said try to avoid same question on multiple forum. I guess this one will be better for continue this discussion since support team can give their advices too 😉

https://www.c4dcafe.com/ipb/forums/topic/98566-easier-iteration/

On 03/06/2017 at 02:59, xxxxxxxx wrote:

Is there a way for getting the bc of individual user data without hte need to loop?

Like something liek that but without the loop wich is really not efficiency at all.

import c4d
  
def main() :
  if op is None: return
  
  desc_id, bc = get_bc(4)
  op[desc_id] = bc[c4d.DESC_DEFAULT]
  c4d.EventAdd()
  
def get_bc(my_id) :
    for id, bc in op.GetUserDataContainer() :
        if id[-1].id == my_id:
            return id, bc
  
if __name__=='__main__':
  main()

On 03/06/2017 at 04:26, xxxxxxxx wrote:

I posted a file which may help.
https://www.dropbox.com/s/s264ofllrr7pq1d/reset test.c4d?dl=0

On 03/06/2017 at 08:38, xxxxxxxx wrote:

GetUserDataContainer() over and over again is pretty slow. Call it once and reuse the result.

ud = op.GetUserDataContainer()
desc_id, bc = get_bc(ud, 4)

To optimize the loop to find the matching entry, you can build a dictionary first.

ud = {}
for id, bc in op.GetUserDataContainer() :
  ud[id[-1].id] = (id, bc)
  
desc_id, bc = ud[4]

On 03/06/2017 at 08:57, xxxxxxxx wrote:

Yes it's what I did but I fel not optimized.
I should not post on c4dcafe but only here.
So to the op I will stop the answerd on the c4d cafee 😉

https://www.c4dcafe.com/ipb/forums/topic/98566-easier-iteration/#comment-652009

On 03/06/2017 at 11:35, xxxxxxxx wrote:

Originally posted by xxxxxxxx

Is there a way for getting the bc of individual user data without hte need to loop?

Yes.
You can get the data for a specific UD item by either it's ID#. Or by it's position within the UD stack.
Here's an example of getting a specific UD item by it's ID# in the UD manager:

import c4d  
def main() :  
    
  if op is None: return  
    
  index = 1  #<---Change the target UD item as desired  
    
  ud = op.GetUserDataContainer()  
  item = ud[index-1]    
  bc = item[1]  
  name = bc.GetString(c4d.DESC_NAME)   
  udType = bc.GetLong(c4d.DESC_CUSTOMGUI)   
  units = bc.GetLong(c4d.DESC_UNIT)   
    
  #If the UD item is not a Group...Get it's value  
  if udType != 0:   
    item_value = op[c4d.ID_USERDATA, index]  
    print item_value  
  
  c4d.EventAdd()  
  
if __name__=='__main__':  
  main()

-ScottA

On 03/06/2017 at 12:10, xxxxxxxx wrote:

Thanks you scotta ! I didn't thinked about the -1 and was baited with this ! 😄 I learned something thanks you.

Anyway here I guess is the most optimized thing we can do.
Code to be into the Tag object.

#Scotta win the optimization contest ! :p
#https://plugincafe.maxon.net/topic/483/13629_iterate
import c4d
  
def reset(obj, id_reset, list_id, ud_bc) :
    #Only if reset is True
    if obj[c4d.ID_USERDATA, id_reset]:
        obj[c4d.ID_USERDATA, id_reset] = False
        
        #We list all our id who are into our list_of_id_to_reset
        for id in list_id:
            if id == id_reset:
                continue
            
            #Get the data corresponding to the user data bc
            item = ud_bc[id_reset-1]
            descid = item[0]
            bc = item[1]
            try:
                obj[descid] = bc[c4d.DESC_DEFAULT]
            except:
                pass
                                        
            
def main() :
    #Get the object attached ot the tag
    obj = op.GetObject()
    
    #Get the userData Object
    ud_bc = obj.GetUserDataContainer()
    
    #list who store all our data
    #Reset_id, List_of_id_to_reset, list_of_descid_bc
    datas = list()
  
    #Data exemple for G_Vegas
    #prefer tuples since they are speeder than list
    tuple_G_vegas = (486, 15, 17, 4, 44, 42, 27, 28, 512, 36, 29, 393, 38, 39, 40, 19, 389)
    datas.append([486, tuple_G_vegas])
  
    #Loop for each data then reset them
    for data in datas:
        reset(obj, data[0], data[1], ud_bc)
        
    #Trigger c4d update
    c4d.EventAdd()
  
  
if __name__ == '__main__':
    main()

And the code for generate tuple of all id under parent

import c4d
  
def get_all_children_ud(obj, list_all_children, parent_id) :
    ignore_list = [c4d.DTYPE_GROUP,
                   c4d.DTYPE_SEPARATOR]
                   
    for id, bc in obj.GetUserDataContainer() :
        if bc[c4d.DESC_PARENTGROUP][-1].id == parent_id:
            desc_level = id[-1]
            if not desc_level.dtype in ignore_list:
                list_all_children.append(desc_level.id)
  
def main() :
    obj = doc.GetActiveObject()
    if not obj:
        return
    
    list_all_children = list()
    parent_id = 284
    
    get_all_children_ud(obj, list_all_children, parent_id)
    print tuple(list_all_children)
    
  
if __name__=='__main__':
    main()

EDIT: Hooww didn't work in the op exemple since the user id stack is not build from scratch and got some missing id 😕 So I guess my previous method was correct.

import c4d
  
#dict who gonna store all our bc and descid. Like that we iterate only 1 time.
#dict["user_data_id"] = [descid, bc]
#I use global vairable liek that we only have to do build it one time.
#take care if you add/remove ud you need to update it, look the main function
global dict_descid_bc
dict_descid_bc = None
  
def reset(obj, id_reset, list_id) :
    global dict_descid_bc
    ud_bc = obj.GetUserDataContainer()
    
    #Only if reset is True
    if obj[c4d.ID_USERDATA, id_reset]:
        obj[c4d.ID_USERDATA, id_reset] = False
        #We list all our id who are into our list_of_id_to_reset
        for id in list_id:
            if id == id_reset:
                continue
            
            descid = dict_descid_bc[str(id)][0]
            bc = dict_descid_bc[str(id)][1]
            try:
                obj[descid] = bc[c4d.DESC_DEFAULT]
            except:
                pass
                    
def get_descid_bc(obj, dict) :
    for descid, bc in obj.GetUserDataContainer() :
        dict[str(descid[-1].id)] = [descid, bc]
                    
            
def main() :
    #Get the object attached ot the tag
    obj = op.GetObject()
    
    #Tell to python we use the global variable
    global dict_descid_bc
    
    #Only update our dict if not build yet.
    if not dict_descid_bc:
        dict_descid_bc = dict()
        get_descid_bc(obj, dict_descid_bc)
    
    #list who store all our data
    #Reset_id, List_of_id_to_reset, list_of_descid_bc
    datas = list()
  
    #Data exemple for G_Vegas
    tupe_G_vegas = (486, 15, 17, 4, 44, 42, 27, 28, 512, 36, 29, 393, 38, 39, 40, 19, 389)
    datas.append([486, tupe_G_vegas ])
  
    #Loop for each data then reset them
    for data in datas:
        reset(obj, data[0], data[1])
        
    #Trigger c4d update
    c4d.EventAdd()
  
  
if __name__ == '__main__':
    main()

On 03/06/2017 at 14:29, xxxxxxxx wrote:

Tested in the scene file and the code above does not work. The code previous to that will throw the reset switch but none of the user data is reset to default.
Here is a link to the file with all the code on separate tags, only the latest enabled.

https://www.dropbox.com/s/s264ofllrr7pq1d/reset test.c4d?dl=0

On 03/06/2017 at 16:39, xxxxxxxx wrote:

@ScottA that's not always going to work since the IDs are not garuanteed to be continous (delete a userdata) or in orde (re-order parameters). Hence my proposal with the dictionary.

On 03/06/2017 at 18:26, xxxxxxxx wrote:

I never said that it was the proper solution to use Niklas.
I merely answered his question on "if there was a way to target a specific UD item without using a loop".
I never told him to use it. Nor did I tell him it was a better solution than yours.

-ScottA

On 04/06/2017 at 00:45, xxxxxxxx wrote:

import c4d
  
#dict who gonna store all our bc and descid. Like that we iterate only 1 time.
#dict["user_data_id"] = [descid, bc]
#I use global vairable liek that we only have to do build it one time.
#take care if you add/remove ud you need to update it, look the main function
global dict_descid_bc
dict_descid_bc = None
  
def reset(obj, id_reset, list_id) :
    global dict_descid_bc
    ud_bc = obj.GetUserDataContainer()
    
    #Only if reset is True
    if obj[c4d.ID_USERDATA, id_reset]:
        obj[c4d.ID_USERDATA, id_reset] = False
        #We list all our id who are into our list_of_id_to_reset
        for id in list_id:
            if id == id_reset:
                continue
            
            descid = dict_descid_bc[id][0]
            bc = dict_descid_bc[id][1]
            try:
                obj[c4d.ID_USERDATA, id] = bc[c4d.DESC_DEFAULT]
            except:
                pass
                    
def get_descid_bc(obj, dict) :
    for descid, bc in obj.GetUserDataContainer() :
        dict[descid[-1].id] = [descid, bc]
                    
            
def main() :
    #Get the object attached ot the tag
    obj = op.GetObject()
    
    #Tell to python we use the global variable
    global dict_descid_bc
    
    #Only update our dict if not build yet.
    if not dict_descid_bc:
        dict_descid_bc = dict()
        get_descid_bc(obj, dict_descid_bc)
    
    #list who store all our data
    #Reset_id, List_of_id_to_reset, list_of_descid_bc
    datas = list()
  
    #Data exemple for G_Vegas
    tupe_G_vegas = (486, 15, 17, 4, 44, 42, 27, 28, 512, 36, 29, 393, 38, 39, 40, 19, 389)
    datas.append([486, tupe_G_vegas ])
  
    #Loop for each data then reset them
    for data in datas:
        reset(obj, data[0], data[1])
        
    #Trigger c4d update
    c4d.EventAdd()
  
  
if __name__ == '__main__':
    main()

Tested and working fine in your exemple file.

On 04/06/2017 at 04:37, xxxxxxxx wrote:

Yes! This works! I have a question, though. The code below will reset everything within the group without hardcoding individual userdatas. I would like to avoid that as there are so many. Can this be done?

for id, bc in obj.GetUserDataContainer() :    
            if bc[c4d.DESC_PARENTGROUP][-1].id == 284: # G_Vegas Group
                try:
                    obj[id] = bc[c4d.DESC_DEFAULT]
                except TypeError:
                    pass

On 04/06/2017 at 04:42, xxxxxxxx wrote:

There are 16 user data variables for each of 10 presets and there are 10 sets of presets so I am looking at hardcoding 1600 userdatas. I would like to avoid that if possible and just use the Group user data id so that everything within the group is reset. Also, this way if I add to the group, I don't have to worry about the code missing that parameter because I didn't reference its specific ID.

On 04/06/2017 at 08:52, xxxxxxxx wrote:

Originally posted by xxxxxxxx

I never said that it was the proper solution to use Niklas.
I merely answered his question on "if there was a way to target a specific UD item without using a loop".
I never told him to use it. Nor did I tell him it was a better solution than yours.

-ScottA

You posted your answer without any information on potential
issues or limitations, thus I must assume that you either do not
know them or forgot to include them in your answer.

Either way, I feel obliged to point out that your answer only
works in a special case, namely when you create the userdata
sequentially and do not modify it afterwards.

If you answer a question without the intend of someone using
the information from your answer, why answer it at all.

-Niklas

On 04/06/2017 at 12:00, xxxxxxxx wrote:

Who the hell do you think you are Niklas?
And where do you get off talking to me in such a manner?
He asked a question. I even quoted it for clarity. Then I gave him the answer to that question.
He asked a specific question. And I gave him a specific answer. That's SOP.
It's not your place to give your almighty approval on how to answer someone's question.

I've managed hundreds of people and several business for over three decades. And some 20 something yr old snot nosed punk on the internet with the ego the size of 747 who thinks he's God's gift to coding is going to tell me how to properly reply to a question?
Oh hell no.
You weren't even an idea when I was managing people for a living.
Seriously. Who the hell do you think you are talking to me in that way?
That was way out of line.

-ScottA

On 04/06/2017 at 16:36, xxxxxxxx wrote:

Originally posted by xxxxxxxx

Who the hell do you think you are Niklas?
And where do you get off talking to me in such a manner?
He asked a question. I even quoted it for clarity. Then I gave him the answer to that question.
He asked a specific question. And I gave him a specific answer. That's SOP.
It's not your place to give your almighty approval on how to answer someone's question.

I've managed hundreds of people and several business for over three decades. And some 20 something yr old snot nosed punk on the internet with the ego the size of 747 who thinks he's God's gift to coding is going to tell me how to properly reply to a question?
Oh hell no.
You weren't even an idea when I was managing people for a living.
Seriously. Who the hell do you think you are talking to me in that way?
That was way out of line.

-ScottA

Dear Scott, I am sorry if you feel personally assaulted. My intentions are solely directed at improving
accuracy of information in this thread. I do not want to further derail this thread, so if you feel like
continuing this discussion, I invite you to contact me via PM.

Regards,
-Niklas

On 04/06/2017 at 17:46, xxxxxxxx wrote:

Is there a way instead of using the tuple to just use the group user ID and some code that refers to what's under it instead of hardcoding what's under it? That would solve the problem.

On 04/06/2017 at 19:10, xxxxxxxx wrote:

@Niklas.
Thank you for apologizing.
We're cool. But wow man. Take it easy on that whole "correction" stuff.
I'm not exactly a rookie at this. I've been here longer than you and the last thing I need is posting lessons from you. So cut the crap dude. Or I'll swim over there and kick you're little butt. 😉
Lets just shake hands and put it behind us.

-ScottA

On 05/06/2017 at 02:40, xxxxxxxx wrote:

This code resets all the UD under it.

for id, bc in obj.GetUserDataContainer() :    
            if bc[c4d.DESC_PARENTGROUP][-1].id == 284: # G_Vegas Group
                try:
                    obj[id] = bc[c4d.DESC_DEFAULT]
                except TypeError:
                    pass

Can this somehow be incorporated into this?

import c4d
  
#dict who gonna store all our bc and descid. Like that we iterate only 1 time.
#dict["user_data_id"] = [descid, bc]
#I use global vairable liek that we only have to do build it one time.
#take care if you add/remove ud you need to update it, look the main function
global dict_descid_bc
dict_descid_bc = None
  
def reset(obj, id_reset, list_id) :
    global dict_descid_bc
    ud_bc = obj.GetUserDataContainer()
    
    #Only if reset is True
    if obj[c4d.ID_USERDATA, id_reset]:
        obj[c4d.ID_USERDATA, id_reset] = False
        #We list all our id who are into our list_of_id_to_reset
        for id in list_id:
            if id == id_reset:
                continue
            
            descid = dict_descid_bc[id][0]
            bc = dict_descid_bc[id][1]
            try:
                obj[c4d.ID_USERDATA, id] = bc[c4d.DESC_DEFAULT]
            except:
                pass
                    
def get_descid_bc(obj, dict) :
    for descid, bc in obj.GetUserDataContainer() :
        dict[descid[-1].id] = [descid, bc]
                    
            
def main() :
    #Get the object attached ot the tag
    obj = op.GetObject()
    
    #Tell to python we use the global variable
    global dict_descid_bc
    
    #Only update our dict if not built yet.
    if not dict_descid_bc:
        dict_descid_bc = dict()
        get_descid_bc(obj, dict_descid_bc)
    
    #list who store all our data
    #Reset_id, List_of_id_to_reset, list_of_descid_bc
    datas = list()
  
    #Data exemple for G_Vegas
    tupe_G_vegas = (486, 15, 17, 4, 44, 42, 27, 28, 512, 36, 29, 393, 38, 39, 40, 19, 389)
    datas.append([486, tupe_G_vegas ])
  
    #Loop for each data then reset them
    for data in datas:
        reset(obj, data[0], data[1])
        
    #Trigger c4d update
    c4d.EventAdd()
  
  
if __name__ == '__main__':
    main()

On 06/06/2017 at 01:41, xxxxxxxx wrote:

Since I seriously doubt you try to understand code, I don't comment my code. But fel free to ask 😉

import c4d
  
def reset(obj, group_id) :
    for descid, bc in obj.GetUserDataContainer() :
        if bc[c4d.DESC_PARENTGROUP][-1].id in group_id:
            try:
                obj[descid] = bc[c4d.DESC_DEFAULT]
            except:
                pass
  
def get_group_to_get(obj, datas) :
    buffer = list()
    for i in xrange(len(datas)) :
        if obj[c4d.ID_USERDATA, datas[i][0]]:
            obj[c4d.ID_USERDATA, datas[i][0]] = False
            buffer.append(datas[i][1])
  
    return buffer
  
  
def main() :
    # Get the object attached ot the tag
    obj = op.GetObject()
  
    #list of list[enable_id, group_id]
    datas = [[486, 284],
             ]
  
    group_to_check = get_group_to_get(obj, datas)
    if not group_to_check:
        return
  
    #Reset data
    reset(obj, group_to_check)
  
  
  
    # Trigger c4d update
    c4d.EventAdd()
  
  
if __name__ == '__main__':
    main()