On 12/05/2017 at 16:16, xxxxxxxx wrote:
Cinema 4D Version: 16
Platform: Windows ;
Language(s) : C++ ;
I'm working on a plugin that opens a Content Browser window pointing to a path that I provide. The code I've written for this portion works correctly but I need to have this path change if the user clicks different options in my plugin. Is it possible to change the path for the browser window after its been opened just using C++ code?
This is my code for opening the browser.
SDKBrowser *cb = NULL; DKBrowserURL url2(String("preset://bricktest2.lib4d")); cb->OpenNewBrowser(url2, 0);
As a second question is it possible to get access to the different display options in a browser window, such as the image display size and whether or not it is displaying as a Tree View?
One final question, can you dock a newly created browser window to a plugins GeDialog at its time of creation? I saw a post saying that it was impossible to dock a dialog into Cinema, is it also impossible to do with a new GeDialog?
Any help would be greatly appreciated.