On 11/05/2017 at 04:53, xxxxxxxx wrote:
Cinema 4D Version: 18
Platform: Windows ; Mac ;
Language(s) : C++ ;
supposed, I have a PolygonObject that carries one or more VertexMap tags. I stick this PolygonObject into an SDS Object, and now I want to sample those VertexMaps on the SDS mesh. How would I do that? Simply using the original VertexMap does not work, as the SDS mesh of course has a different topology.
The VertexMap shader can do this (not in the viewport, but very well during rendering), so it is possible.
Thanks for any hints!