Cloning/copying render-data without inheritance
On 11/05/2017 at 00:28, xxxxxxxx wrote:
I'm trying a little bit to automate some render-settings and takes. And I stumbled upon the inheritance behaviour of render-data. Is there a way in python to active or deactive inheritance in specific attributes of the render-data (for example I need to activate the inheritance on the frame range in the output panel)? I didn't find anything about it in the SDK :(
Thanks and cheers,
On 11/05/2017 at 01:55, xxxxxxxx wrote:
Take a look at this thread for inserting render data
About take system which is global and can work on everything. Take a look at
And the C++ manual (maybe read this one firstly)
If you have any others question feel free to ask
On 11/05/2017 at 03:19, xxxxxxxx wrote:
Thanks for the helpful links, sadly I can't find anything concering the inheritance problem :(
On 15/05/2017 at 09:49, xxxxxxxx wrote:
welcome to the Plugin Café forums
Unfortunately I have no good news for you. The inheritance is handled internally and can not be accessed via the API. Sorry.
On 15/05/2017 at 23:44, xxxxxxxx wrote:
that's a pity, but thank you very much for the info.
On 16/05/2017 at 00:49, xxxxxxxx wrote:
A workaround can be to register your own MessageData plugin. Catch EVMSG_TAKECHANGED and then found your take. Get the parent take value. And assign value to your take where BaseOverride is not set.
Remember a BaseTake is a BaseList2D, so it's mean he get a BaseContainer. So you can store data into this BaseContainer for identifying your take.