On 07/05/2017 at 11:00, xxxxxxxx wrote:
Hi Everyone!
I am struggling on how to get the Mouse Coordinates in the Viewport.
I can get the screen coordinates using the **GetLong(c4d.BFM_INPUT_X) and ** GetLong(c4d.BFM_INPUT_Y)
But is there a way to get the projection XYZ coordinates in the ViewPort?
Thank you.