On 05/05/2017 at 14:39, xxxxxxxx wrote:
Hi,
I have a plane and I have a sphere, and I'd like to select the plane's polygons within the sphere to apply some subdivision to the selected polygons. So far I only selected all polygons and applied the subdivision. What would be a good approach to make that selection based on the sphere?
Thanks!
import c4d
from c4d import gui, utils
#Welcome to the world of Python
def main() :
poly = op.GetAllPolygons()
doc.StartUndo()
settings = c4d.BaseContainer() # Settings
[c4d.BOOLEOBJECT_TYPE]
doc.AddUndo(c4d.UNDOTYPE_CHANGE, op)
res = utils.SendModelingCommand(command = c4d.MCOMMAND_SUBDIVIDE,
list = [op],
mode = c4d.MODELINGCOMMANDMODE_POLYGONSELECTION,
bc = settings,
doc = doc)
doc.EndUndo()
c4d.EventAdd()
if __name__=='__main__':
main()