On 02/05/2017 at 15:38, xxxxxxxx wrote:
Cinema 4D Version:
Language(s) : C++ ;
Is there a way for set continuous UV?
I guess it might be something possible since when you do u->w in uv mode you can select connected polys. But at the same time he seem to only check if poly is near since if we move just a little bit the polygon uv and pressing again u->w c4d understand it as it's conncted while it's doesn't. So c4d probably doing a vertex search in an area.
Anyway thanks in advance.