On 02/05/2017 at 15:38, xxxxxxxx wrote:
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Language(s) : C++ ;
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Is there a way for set continuous UV?
I guess it might be something possible since when you do u->w in uv mode you can select connected polys. But at the same time he seem to only check if poly is near since if we move just a little bit the polygon uv and pressing again u->w c4d understand it as it's conncted while it's doesn't. So c4d probably doing a vertex search in an area.
Anyway thanks in advance.