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On 10/02/2003 at 08:31, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;
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When initialising for example a linear spline in a spline element that ranges from xy=0 to xy=1 with a knot count of 20 then each knot should be distributed at a value of lastknot+x=0.5, but it isn´t. Already the second knot is placed at 0.53 instead of 0.5.
Bug!!!