THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/02/2003 at 08:31, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;
When initialising for example a linear spline in a spline element that ranges from xy=0 to xy=1 with a knot count of 20 then each knot should be distributed at a value of lastknot+x=0.5, but it isn´t. Already the second knot is placed at 0.53 instead of 0.5.
On 10/02/2003 at 08:40, xxxxxxxx wrote:
Furthermore I cannot Insert Knots in the Init Function. Don´t know if this is really a bug, but for it is possible to change the pointcount when creating a spline for the element it should be possible to insert knots either.
On 10/02/2003 at 13:07, xxxxxxxx wrote:
forget about the first posting. My fault. logical error....in my head.
On 10/02/2003 at 13:11, xxxxxxxx wrote:
forget about the whole thread. It´s pretty weird, but now everything works as expected. Not a good day for me today I guess...
On 10/02/2003 at 14:14, xxxxxxxx wrote:
Does this mean that my semi-unintentional policy of procrastination succeeded on the whole Spline Datatype issue, or do you still have any problems with this particular datatype?
On 10/02/2003 at 15:40, xxxxxxxx wrote:
lol, no, everythings fine now. It really didn´t work at first although I had it working without any problems inside my main function. But I just couldn´t make it work in the Init function. And now, like magic, it works just fine.
policy of procrastination...that´s good..