On 19/04/2017 at 06:34, xxxxxxxx wrote:
Cinema 4D Version: R18
Platform: Windows ;
Language(s) : C++ ;
My menu is shown correctly in Standard Cinema 4D, but not when I switch it to BP UV Editor.
To fill the menu, I react to C4DPL_BUILDMENU in PluginMessage call.
I fill it using:
BaseContainer* bc = GetMenuResource(String("M_EDITOR"));
GeData *lastmenu = SearchPluginMenuResource();
as shown in examples.
What do I have to do to make the menu appear in BP UV Editor as well ?
On 20/04/2017 at 06:22, xxxxxxxx wrote:
your problem is, you need to add to the correct menu. The different layouts in C4D have different menus. I suggest to open the menu editor (Menu Window->Customization->Customize Menus...). In the combo box you see all the defined menus (or rather their defined IDs). In your case it should be M_EDITOR_BP.
On 23/04/2017 at 22:16, xxxxxxxx wrote:
Had the same problem and this male extra helped so thank you very much!