SDK wrong type NodeData.CopyTo



  • On 17/04/2017 at 05:00, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:      
    Language(s) :       PYTHON  ;

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    https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.plugins/BaseData/NodeData/index.html#NodeData.CopyTo
    Dnode is actually a GeListNode and not a NodeData as said in the sdk and in the C++ sdk.
    Which is the contradiction with what is writtent:
    Actually dnode == dest. It's not true.
    It make a huge change since that mean dnode is the instance of node(which is on the scene) while dest is the instance of our class.



  • On 17/04/2017 at 08:52, xxxxxxxx wrote:

    Hi,

    I confirm the Python SDK docs are wrong for NodeData.CopyTo().
    dest is the plugin's  NodeData instance while dnode is its GeListNode representation.
    So these objects are not equal but they have a strong relation.

    The docs for NodeData.CopyTo() will be fixed. Thanks for reporting.


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