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On 17/04/2017 at 05:00, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Language(s) : PYTHON ;
--------- https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.plugins/BaseData/NodeData/index.html#NodeData.CopyTo Dnode is actually a GeListNode and not a NodeData as said in the sdk and in the C++ sdk. Which is the contradiction with what is writtent: Actually dnode == dest. It's not true. It make a huge change since that mean dnode is the instance of node(which is on the scene) while dest is the instance of our class.
On 17/04/2017 at 08:52, xxxxxxxx wrote:
Hi,
I confirm the Python SDK docs are wrong for NodeData.CopyTo(). dest is the plugin's NodeData instance while dnode is its GeListNode representation. So these objects are not equal but they have a strong relation.
The docs for NodeData.CopyTo() will be fixed. Thanks for reporting.