Joint driven Morphs Rotational, and position based

On 21/03/2017 at 14:27, xxxxxxxx wrote:


A missing feature in C4D is to automate the process, or make it much faster to connect morphs to joints rotation limits, but also positional.  I can set both up manually, but when you have so many to do its a very long process.

Maya has a easy way to do this, id like to see such a plugin, and would be very happy to pay for such a plugin.  Looking back over the years of forum posts I see this come up again, and again.

Thanks, Daniel.