Joint driven Morphs Rotational, and position based
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On 21/03/2017 at 14:27, xxxxxxxx wrote:
A missing feature in C4D is to automate the process, or make it much faster to connect morphs to joints rotation limits, but also positional. I can set both up manually, but when you have so many to do its a very long process.
Maya has a easy way to do this, id like to see such a plugin, and would be very happy to pay for such a plugin. Looking back over the years of forum posts I see this come up again, and again.