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    • K

      SOLVED CUSTOMGUI_TREEVIEW in GetDDescription()
      Cinema 4D Development • r20 c++ solved classic api • • Kuroyume0161

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      Sebastian, Added tags. Not really a question but a request. I thought that I had read about people adding a TreeView to the AM using GetDDescription() but maybe it wasn't as well fleshed out as they (or I) suspected. I will look into the custom data type and GUI for it. Please mark as Solved. Thanks! Robert
    • A

      SOLVED Run Plugin Last
      Cinema 4D Development • python r19 api solved • • AndreAnjos

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      @m_adam Hi Maxime, It works like a treat! I've ended up changing the UI to a treeView and it's still working great. Thank you very much! Andre
    • SOLVED MCOMMAND_JOIN issue
      Cinema 4D Development • python issue solved • • merkvilson

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      Hi, thanks for pointing out this issue. We'll see if can get a fix for that (not all tags visible, if zooming in with browser). In the end Maxime wasn't referring to tags at all. Instead he was talking about the Q&A Function we have in this forum. I took the freedom to mark this thread as solved (see this shiny green stamp next to the headline ). Cheers, Andreas
    • SOLVED Quicktab Radio Buttons
      Cinema 4D Development • issue solved • • merkvilson

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      Seems like this is a way to go. LONG TEST_BUTTONS {CUSTOMGUI QUICKTABRADIO; CYCLE{ TEST_1; TEST_2; TEST_3; }FIT_H;} Previously my mistake was that I was writing CUSTOMGUI QUICKTABRADIOBUTTON instead of CUSTOMGUI QUICKTABRADIO
    • SOLVED INCLUDE user-defined res files
      Cinema 4D Development • python solved maxon api • • merkvilson

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      Hi, no, you are not! Really there are no stupid questions and please do not delete such posts. Especially not, if you already invested time in posting the correct answer. We'd rather see this as knowledge others might benefit from in the future. Cheers, Andreas
    • A

      SOLVED 3D Mouse Slider Focus
      Cinema 4D Development • python r19 microsoft windows api solved maxon api • • AndreAnjos

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      @cairyn Awesome! Appreciate your time! Andre
    • R

      SOLVED Use of undeclared identifier 'g_resource'
      Cinema 4D Development • r20 c++ sdk solved plugin migration apple macos • • rui_mac

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      Good news. And... more good news. The best news are that, after creating a Debug version and running Cinema 4D R20 from XCode, all of a sudden, the plugin started working!!! I then created a simple build (not a Debug one) and it is still working fine :-) The other good news is that I now know how to create a Debug version :-)
    • O

      SOLVED Use maxon::StringDecodings::Utf8()
      Cinema 4D Development • r20 c++ solved • • Ogers

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      @r_gigante Thank you for your help. I used the maxon::String and it works fine.
    • J

      SOLVED Invert normals only for selected polygons
      Cinema 4D Development • python r20 api solved • • Julien

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      Thank you for the kind help! @m_adam: The plug-in you have linked is very useful. I could fix some problems with the "Select polygons by normal direction" function. Working with badly constructed meshes is no fun job either way. Kind regards, Julien.
    • P

      SOLVED What message or Id do I get when the user select a tab in my dialog?
      Cinema 4D Development • python solved foundation • • pim

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      Thank you! In future I will set the tags.
    • T

      SOLVED Current C4D Object ID #'s and Type Descriptor string list --Where is one?
      Cinema 4D Development • python r20 api solved • • Thom0ne

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      @mp5gosu Thank you, that is a good tip. I see that Onull=5140 is listed and it looks like all others are in there too! Thom
    • P

      SOLVED Null characters in txt file (ascii - utf?)
      Cinema 4D Development • r20 c++ microsoft windows solved • • pim

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      Thanks very much. (There is so much information to be read!). -Pim
    • SOLVED Calling CommandData by name
      Cinema 4D Development • python r20 c++ r19 solved • • rsodre

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      Hi, just want to ask, if can consider this topic as solved. Bye, Andreas
    • S

      SOLVED Cannot update values of BaseContainer of VideoPost
      Cinema 4D Development • python r19 solved • • shrvnn

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      Hello, I'm not really sure I understand what you are doing. Are you operating in a command line version of Cinema? Or is you code reacting to some command line arguments? Are you operating on the currently active BaseDocument? As I said, I don't have Indigo Renderer so I can't test this specific scenario. But when you "change" the renderer, you also have to "create" that renderer video post when operating in a new document. So it is not enough just to change the RDATA_RENDERENGINE parameter. This example shows how to set and create the "Hardware" renderer: renderData = doc.GetActiveRenderData() if renderData is None: return # set Hardware as active renderer bc = renderData.GetDataInstance() bc[c4d.RDATA_RENDERENGINE] = c4d.RDATA_RENDERENGINE_PREVIEWHARDWARE # add Hardware post effect # in Python a BaseList2D object must be created videoPost = c4d.BaseList2D(c4d.RDATA_RENDERENGINE_PREVIEWHARDWARE) renderData.InsertVideoPost(videoPost) c4d.EventAdd() You find general information on RenderData also in the C++ documentation: RenderData Manual. best wishes, Sebastian
    • R20 ignores language/stringtable
      Cinema 4D Development • python r20 issue solved • • eggtion

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      That's it! :) Thank you so much, mp5gosu! Cheers, Mark.
    • G

      Rotate a bitmap image in portrait mode by 90 degrees
      Cinema 4D Development • c++ r19 microsoft windows api sdk solved application development • • gogeta

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      @a_block Thank You so much Andreas ! I would like to try all the suggested approaches and hopefully I'll get my issue resolved (except second option is out of my context as I can't use another application). Third potion seems to be the best suited option and I would like to give it a try. Thanks Again...!
    • L

      Copy color of a clone to an other clone
      Cinema 4D Development • python solved classic api • • leo_ha

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      Hi, just a small request from our side: Please do not cross post to different forums (this topic on CGSociety). Chances are, you'll make people work for you redundantly. Cheers, Andreas
    • J

      SOLVED Reading console output - possible?
      Cinema 4D Development • python r20 c++ solved maxon api • • jwzegelaar

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      I already guessed so. Thanks, I think we can close this post. -Pim
    • K

      Multiplying (transforming) a Vector by a Matrix - in 3 or more steps...
      Cinema 4D Development • r20 c++ api solved plugin migration • • Keith Young

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      "actually, you can still multiply in one line. You just have to multiply a matrix with a vector:..." D'oh! I'm surprised that I didn't try that - tho it doesn't seem as intuitive ("vector = some other vector, being modified by some operations" vs. "vector = a matrix, imposing/operating on some vector", etc.)... do you know why the Vector lost so many direct operators (* other Vector (Dot()), * Matrix, % other Vector (Cross()) - there may be others)? Apparently, you can still '!v' to normalize it (yay), even tho there's a v.Normalize() call... and I can understand why the "Identity Matrix" operator might have changed from '!' to '~'... some of the other changes just seem a bit arbitrary. I've already made all the changes at this point, but thanks for the tip/reply - I'll keep that in mind for future reference. Cheers.
    • I

      BaseContainer and Description
      Cinema 4D Development • solved classic api • • indexofrefraction

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      thank you sebastian, this is a really helpful overview!