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    • developers.maxon.net – Offline?
      General Programming & Plugin Discussions • api issue bug report general notes • • lasselauch  

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      @lasselauch said in developers.maxon.net – Offline?: Had one aswell.... a rather old one... ...haha. Slightly outdated. LOL. :D
    • Emojis - macOS vs. Windows
      Cinema 4D Development • python microsoft windows application development apple macos general notes • • lasselauch  

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      why do you think C4D has any special handling for emojis? The font rendering is OS dependent, so any kind of text - including emoji codepoints - is drawn by the underlying operating system routines. Anything else would mean a ridiculous effort by Maxon to replicate font behavior. (I do not know how Windows internally handles emojis, I doubt that every available font has all these characters so most likely certain codepoints are mapped to common glyphs regardless of the font... but that is not a C4D question anyway.)
    • SOLVED Maximize/Resize "Add Motion Clip" Window
      General Programming & Plugin Discussions • python general programming general notes • • Leo_Saramago  

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      @zipit Thanks!
    • Python 3.7.7 will be in the next release of Cinema 4D
      Cinema 4D Development • python plugin migration general notes • • blastframe  

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      I have been looking at my plugins and my biggest question so far is how to handle urllib2 in a way that will work with both Python 2.7 and 3.7.7. Everything else just seems to be adding parentheses to print functions. I found this Cheat Sheet: Writing Python 2-3 compatible code that suggests: # Python 2 and 3: easiest option from future.standard_library import install_aliases install_aliases() from urllib.parse import urlparse, urlencode from urllib.request import urlopen, Request from urllib.error import HTTPError However, trying that in Cinema 4D threw this error: ImportError: No module named future.standard_library Fortunately, there are some alternatives to try, like # Python 2 and 3: alternative 4 try: from urllib.parse import urlparse, urlencode from urllib.request import urlopen, Request from urllib.error import HTTPError except ImportError: from urlparse import urlparse from urllib import urlencode from urllib2 import urlopen, Request, HTTPError From that article: "urllib is the hardest module to use from Python 2/3 compatible code."
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      Another mouse position and GeDialog topic
      Cinema 4D Development • limitation general notes • • C4DS  

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    • SOLVED Identity of C4D objects in Python
      Cinema 4D Development • python c++ r21 api documentation general notes • • Cairyn  

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      @m_adam Thank you for the confirmation and the reading suggestions. Just for context, this is a general conceptual question and not connected to a specific code issue. I noticed the behavior while doing some test scripts with id() and is. It is worth noting that these Python properties need to be used carefully in concert with C4D objects. (I wouldn't exactly recommend using pointer comparisons in C++ either ;-) ) I will include an "advanced" chapter in my Python/C4D book to mention this.
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      UNSOLVED Cinema 4D Client R21 Service Creation
      General Programming & Plugin Discussions • r21 bug report general notes • • thestraycat  

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      Hi @thestraycat, I'm sorry to disappoint you but the option to start the TeamRender Client via NSSM or SC or WinSW has not yet been restored. I can only ask, to contact us via our official email address, to better describe the impact this issue is causing on your work to escalate the discussion. Best, Riccardo
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      SOLVED plugins folder, now you see me, now you don't.
      General Programming & Plugin Discussions • r20 r21 general notes • • C4DS  

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      hello, I confirm it's strange. Could you use the g_console=true and g_logfile=d:\logfile.txt as said in this page (both will contain the same lines) Send us the logfile (sdk_support@maxon.net) if you don't want to share that in public. Cheers, Manuel
    • SOLVED InitResourceBitmap issues
      Cinema 4D Development • python sdk issue documentation general notes • • merkvilson  

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      Thanks, Andreas! I was looking for interface_icons_2x for a while
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      VideoPost execution in TeamRender
      Cinema 4D Development • c++ r19 microsoft windows general notes • • neon  

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      Hi, it depends... Via the NETRUNONSERVER flag (to be returned from GetRenderInfo()) a VideoPost specifies, that it can be run on the server. Where the VideoPost is actually executed in the end, depends on the scenario. For a distributed single frame rendering, such a VideoPost will be executed on the server. On the other hand, for animation rendering, where every client finishes entire frames, the VideoPost will nevertheless be executed on the clients. Cheers, Andreas
    • Markdown summary
      Information & Resources • general notes • • r_gigante  

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    • Read Before Posting
      General Programming & Plugin Discussions • general notes • • maxon  

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    • Read Before Posting
      Cineware SDK Development • general notes • • maxon  

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    • Read Before Posting
      Cinema 4D Development • general notes • • maxon  

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    • Welcome!
      Information & Resources • general notes news & announcements • • a_block  

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      Hello Klaus, yes, it was a deliberate decision to make everybody register from anew. In the old forum had thousands of spam accounts, we wanted to get rid of. We hope, you can understand and that it's not too big of an inconvenience. Cheers, Andreas