Navigation

    • Register
    • Login
    • Search
    • Categories
    1. Home
    2. Tags
    3. apple macos
    Log in to post

    • UNSOLVED Xcode warnings about internationalization and language
      Cinema 4D Development • c++ apple macos • • fwilleke80  

      2
      0
      Votes
      2
      Posts
      25
      Views

      M

      hi, while you can click each warning to enabling and migrating, i didn't found a solution to update all project at once. (in xcode at least) I've asked our tech team if you can safely migrate and enable that option and if they can come with a new kernel_app. I will be back with the answer :) Cheers Manuel.
    • SOLVED Executing Python code in C++: crash when importing c4d package
      Cinema 4D Development • python c++ r23 maxon api apple macos • • fwilleke80  

      4
      0
      Votes
      4
      Posts
      41
      Views

      I was in deed calling the code from within PluginStart(). Calling it from PluginMessage(C4DPL_STARTACTIVITY) fixed it. Thank you, Kent! Cheers, Frank
    • M

      SOLVED Difficulty with cloners and and lifetime of objects
      Cinema 4D Development • c++ sdk api microsoft windows r23 apple macos application development • • mastergog  

      13
      0
      Votes
      13
      Posts
      111
      Views

      M

      All right, thank you for all the help. I'll close this now.
    • MacOS BigSur on M1 Macbook Air zlib not loading
      Cinema 4D Development • python r23 bug report apple macos • • mikeudin  

      4
      0
      Votes
      4
      Posts
      62
      Views

      @m_adam Thank you!
    • M

      SOLVED Calling ExecuteOnMainThread() from ObjectData::GetVirtualObjects()
      Cinema 4D Development • c++ sdk api issue microsoft windows apple macos • • mastergog  

      17
      0
      Votes
      17
      Posts
      109
      Views

      M

      Glad you found a way and yes I think it's safe now :) I guess there is no more open pint? If so I let you define your topic as solved (see Forum Structure and Features - Ask as Question If you don't know how to do it). Just in case a BaseContainer can also store a BaseContainer. so you could store your own BaseContainer at the ID_PLUGIN And in this BaseContainer at ID 0 stores, the obj counts, and then you can safely iterate over it. Cheers, Maxime.
    • H

      SOLVED PYTHON - INPUT DELAI
      Cinema 4D Development • python r21 apple macos • • Hugo BATTISTELLA  

      7
      0
      Votes
      7
      Posts
      74
      Views

      Hi, without further feedback, we will consider this thread as solved by Monday and flag it accordingly. Cheers, Ferdinand
    • SOLVED Plugin compiled on macOS Catalina for R23, not working on Big Sur?
      Cinema 4D Development • c++ r23 apple macos • • fwilleke80  

      22
      0
      Votes
      22
      Posts
      210
      Views

      @kbar said in Plugin compiled on macOS Catalina for R23, not working on Big Sur?: @fwilleke80 I think setting the hardened runtime when you code sign solves the timestamp issue. I don’t set a timestamp. codesign --force --options runtime --sign 'Developer ID Application: YOURCOMPANYNAME' 'sdk/plugins/yourplugin/yourplugin.xlib' Thanks a lot Kent, for pointing this out! The one below is the string I use which, as said by Kent, doesn't need the timestamp because of the hardened runtime. codesign -f -s "Developer ID Application: <YOUR DEV ID>" --options runtime <binary file>.xlib Documentation updated accordingly
    • Plugin not loaded in R23 on macOS
      Cinema 4D Development • python api issue r23 bug report application development apple macos • • lasselauch  

      14
      1
      Votes
      14
      Posts
      92
      Views

      Python plugins do not work reliably in R23 on OSX 10.13.6. The C4D minimum spec is for 10.14.6 as Riccardo mentioned. And even if you try to debug a plugin on 10.13.6 what you will notice is that many calls (such as print) don't even work on this OS. So you can't even write anything out to the console to see what the problem might be. No amount of re-installing C4D will help you at all. You just have to let your customers know that the minimum spec for R23 is 10.14.6 and not guarantee any support for anything below that spec.
    • M

      SOLVED How to disable orange highlight on per object basis
      Cinema 4D Development • c++ sdk classic api microsoft windows r23 maxon api apple macos • • mastergog  

      4
      0
      Votes
      4
      Posts
      66
      Views

      M

      @m_adam Thanks for the clarification. Regards, Georgi.
    • M

      Profiling of objects in Python 3
      General Programming & Plugin Discussions • python microsoft windows r23 apple macos • • mogh  

      5
      0
      Votes
      5
      Posts
      54
      Views

      M

      thank you both @a_block for enduring my beginner questions and zipit always keeping it precise and clean ,,, I managed to get an old script to run 20 times faster by just finding junk I was able to cleanup ! Even though as a beginner I sometimes do not know what I am doing this profiling helps to find stupid code! so few more scripts to cleanup.
    • G

      SOLVED Python Plugin: numpy + scipy - Cinema4D R20
      Cinema 4D Development • python apple macos module • • Guglie  

      6
      0
      Votes
      6
      Posts
      120
      Views

      Hi, without further feedback, we will consider this thread as solved by tomorrow and flag it accordingly. Cheers, Ferdinand
    • Emojis - macOS vs. Windows
      Cinema 4D Development • python microsoft windows application development apple macos general notes • • lasselauch  

      4
      0
      Votes
      4
      Posts
      46
      Views

      why do you think C4D has any special handling for emojis? The font rendering is OS dependent, so any kind of text - including emoji codepoints - is drawn by the underlying operating system routines. Anything else would mean a ridiculous effort by Maxon to replicate font behavior. (I do not know how Windows internally handles emojis, I doubt that every available font has all these characters so most likely certain codepoints are mapped to common glyphs regardless of the font... but that is not a C4D question anyway.)
    • Cinema 4D R23 / macOS - pip install broken
      Cinema 4D Development • python issue r23 apple macos • • maxon  

      3
      0
      Votes
      3
      Posts
      143
      Views

      M

      hi, nope, sorry it's still there on R23 sp1. Cheers, Manuel
    • SOLVED Crash in ChannelShader plugin
      Cinema 4D Development • c++ bug report maxon api s22 apple macos • • fwilleke80  

      9
      0
      Votes
      9
      Posts
      72
      Views

      I’m confident they will find out ;-) Thanks for everything!
    • SOLVED Xcode update to 11.7... do it or not?
      Cinema 4D Development • apple macos • • fwilleke80  

      3
      0
      Votes
      3
      Posts
      44
      Views

      OK, thanks!
    • UNSOLVED How do I open a maxon::Url in the default web browser?
      Cinema 4D Development • c++ api classic api maxon api s22 apple macos • • fwilleke80  

      7
      0
      Votes
      7
      Posts
      72
      Views

      Hmmmm, well, on the one hand this function is a nice thing: It really does do the escaping for me, so the spaces in the URL are correctly replaced with "%20". But it does not handle anchors in a URL. This URL works fine: file:///Applications/Maxon/Cinema 4D R22/plugins/myplugin/help/content/omyobject/omyobject.html But this URL is not opened, instead an error (code -43) is thrown: file:///Applications/Maxon/Cinema 4D R22/plugins/myplugin/help/content/omyobject/omyobject.html#MYOBJECT_ATTRIBUTE That is a pity.
    • C

      UNSOLVED GeDialog shadows
      Cinema 4D Development • r20 c++ classic api r19 microsoft windows bug report apple macos • • C4DS  

      6
      0
      Votes
      6
      Posts
      54
      Views

      M

      hi, this is the current state: "I think this is related to the ASYNC_POPUPEDIT being a non-resizable, modal dialog - and as such it is displayed kind of "Win legacy style" by the OS. Nothing we actively do set (and something which could change once they do further design overhauls in Win10)" Cheers, Manuel
    • UNSOLVED Which lock to use?
      Cinema 4D Development • r20 c++ r21 microsoft windows maxon api s22 apple macos • • fwilleke80  

      3
      0
      Votes
      3
      Posts
      31
      Views

      Always using the threadIndex, of course :-) Thanks, I'll try that!
    • SOLVED Creating and saving a 32bit grayscale bitmap
      Cinema 4D Development • c++ r21 api classic api maxon api apple macos • • fwilleke80  

      4
      0
      Votes
      4
      Posts
      34
      Views

      Ah, great, thank for checking! Then I don't need to worry about my bmp code :-) Cheers, Frank
    • BaseDraw known issues in S22
      Cinema 4D Development • python c++ classic api issue microsoft windows apple macos • • r_gigante  

      1
      1
      Votes
      1
      Posts
      202
      Views

      No one has replied